Star Trek: Aftermath (Cardassian phase)

Session 13 (figures!): It happened, only not....

We very nearly gamed. It was very nearly exciting. We very nearly had the technology to do It UP, but then we didn’t, it wasn’t and we didn’t. Still, a couple of things did happen:

The Endurance received orders to return to Atbar with it’s Ferengi Asylum seekers. Upon receiving this order, the captain LEPT into ACTION and called a meeting. Then the gremlins hit and we had technical difficulties and the game ended. Still, things are in motion and here’s what’s up:

1. The McKinley was there just finishing up whatever their business and enjoying a half day of shore leave when the Endurance arrived, as well as the Aurora, a Hurricane Class Destroyer from TF25 and commanded by Captain Marika.
2. Upon arrival, official greetings from the McKinley are received and Harkness invited the Captain and his Senior Crew to her TF21 Commander’s table for dinner, too bad Claymore isn’t here to take part.
3. While the channel is open, her marine commander challenged the marines and/or anyone else from the Endurance to a full contact football game that afternoon. Cpt Mussaab, the Marine XO, on behalf of Major Tobenamedlater, heartily accepted and the melee was scheduled. As with all marine sponsored sporting events it ended about halfway through the ‘game’ in a brawl in at mid-field. There was boasting, ‘Oh, yeah?’ was shouted from many, then there were injuries and the medical staff got a work out. The crowd, not knowing what this game was supposed to be in the first place cheered and stamped their feet until the poorly and hastily built stands collapsed and the medical staff got an even better work out.
4. The science departments buzzed back and forth with data from their various projects, not even considering the concept that getting together face to face would be productive or useful, so focused on the work were they.
5. A fond farewell was paid to LtCmdr Benner as he departed the ship and LT Lorian-Krin was welcomed aboard as the new BCS Chief. Other Jr. Officers were welcomed aboard as well to serve as Assistant Department Heads. They will be named shortly. They are currently on duty as the Command Staff and Department Heads attend Cpt Harkness’ Commander’s Table type I Dinner.
6. At the commander’s table after the game (and after sick bay for those involved – you know who you are!) Harkness addresses the Sr. Officer Staffs of the ships present:

“I have an update on our area of operations from Starfleet Intelligence and the Cardassians via Koderman’s staff", she said, beating on a helpless glass with her table knife (it’s fine by the way) to get everyone’s attention, and standing up to address the assembled occifers. She may have started drinking early, but no one noticed, as per TF21 protocol.

“Item 1. There is strong speculation of the True Way forces working with the Klingons to disrupt the area around Taggrut.
Item 2. Black market sales are up an estimated 325% since we began patrolling our area.
Item 3. Piracy has dropped roughly 40% in our area.
Item 4. Slavery harvesting has dropped 65%.
Item 5. Dilithium production has not been interrupted.” She smiled and nodded her approval at Captain Gamble and the Endurance officers.
“Item 6. All signs indicate that the Klingons are stepping up their efforts around Taggrut. This changes nothing for us immediately and our orders remain
unchanged, but be ready should this change.
Item 7. The Romulans are staying in their fence and hiding. Item
8. The True Way is becoming more aggressive and overt. They are suspected of
having ship building facilities somewhere in our zone.
Item 9. That was a hell of a football game.
Item 10. After recharging your goblets I have a few awards and citations to pin on all of you. However, The bar is open, let’s hit it!

Captain Gamble, what’s Ensign Ricky doing this evening? I have a special medal for him", she ‘joked’.

And that’s when the USS Aurora exploded.

Captain Harkness was hosting her senior officers and command crew and those of the Endurance in her formal TF21 commander’s offices located in the Starfleet compound on Atbar – her first official use of them. The meal was excellent, the drinks plentiful, and the liaisons well behaved and pointedly not sitting with each other (hmm…).

Within 2 seconds of the explosion of the Aurora followed several ground explosions, though none were particularly near the TF21 commander’s offices. This was clearly a well coordinated attack, but by whom?

The situation onboard the Endurance (to be continued)….

Those of you building characters, I need them asap please. Thank you.

Session 12: Meeting The Guv'nor
How to fillet a Ferengi

In light of the situation, and totally not at all due to panic, the Captain held a brief briefing in the briefing room with his senior officers, all of whom had regained consciousness, where he reviewed the situation, gave orders, and sat back to wait for them to heroically leap into action (which they eventually did).

Lt Benner and Lt Starrbon, Samuel L. Starrbon, beamed down with a squad of marines on a leash and a very sedate group of bomb squad marines (who are never enthusiastic about starting work for some reason) to the gaping maw of the dilithium mine, or at least one of the gaping maws. They all packed into the lift (which was FILTHY) and rode into the mine. Releasing the hounds, or marines in this case, they never-the-less took off at a rapid pace into the mine, going different directions, clearing fog of war on the Starfleet officer’s PADD as they went. Suddenly, we shifted our focus to….

Team 2, consisting of Commander C’Mara and Lt. Washington, along with the brave and noble Dalin 1st Tier Tathon, beamed down to the gaping maw of corporate headquarters. With a quick glance at each other, they steeled themselves for the horrors that no doubt lay within, and entered the plush facility. As expected, the plushness infestation was everywhere, though the heroic band did successfully ignore it’s siren call, instead focusing on the souless being residing behind the reception desk.

“We’re here to speak with…Densin Prut I believe it is”, spoke the bold, yet svelte C’Mara, 1st Officer and very big deal of the USS Endurance.

“Do you have an appointment?”, asked the corporate puppet and government worker. At this point Tathon spoke a few polite and kind words to the gentleman receptionist who quickly hurried to obey. Performing a brief summoning ritual, Mr. Receptionist (not his real name) waived over a security-ish person and gave him instructions to lead this resolute party of various races and aromas to the chambers of Densin Prut on pain of whatever corporate security shills are terrified of (probably not getting a full lunch break or something – who knows, they’re so inscrutable).

Ignoring the secretarial barrier Densin had erected outside his office, to much spluttering and dismay you may rest assured, they checked for traps and then burst into his office without even knocking, so brave and brazen were they.

“What’s the meaning of this?” demanded Densin, dumping his, um, assistant(?) from his lap as he stood up. The three quickly made their meaning clear and Densin gave up the location of the prize which they sought, somehow getting stunned by Tathon’s hand beam casting device thingy in the process. Much about this mythic confrontation is shadowy and may never be known.

Meanwhile, back at the ranch, “I thought I told you to kill that thing.” “Aw, Pa!”

Meanwhile, back in the mine, the main group had found a central stopping point from which to monitor their ‘hounds’ as they ran through mines searching for explosives and not finding any nor anything else of interest, when SUDDENLY… the Endurance called and got a status update. Shortly after that one of the hounds, then another, and a couple of minutes later (no doubt just feeling left out) another reported seeing something ‘weird’. Capturing video of the event, then tormenting the poor captured video as marines are wont to do, they sent it to their Starfleet handlers for analysis.

The video showed what looked like a mass of hundreds of thousands of mechanical spiders about 8cm tall, all of whom were covered in something that resembled a clear gel that enveloped the mass of them entirely with room to spare. It was obvious that no one was getting any sleep that night. It was also obviously weird. The hounds were ordered to return, but the mass of spider goo with spiders de mechanical flowed past them and continued moving towards the central gathering of Starfleet officers and anti-explosive marines (those marines were really opposed to exploding).

About this time the ship lost contact with them, and fearing the worst, began preparations for a memorial service. Later when contact was reestablished this was laughed off as a drill. Coincidentally, the group in the mine also noticed that their contact with the surface and with the ship was cut, no doubt to the flow of spiders and goo overhead moving at a healthy clip towards the surface. Scans revealed the gel surrounding these ‘spiders’ to contain copious amounts of microscopic dilithium crystals. Turns out they were simply mining bots that had collected 100% of all dilithium deposits via the gel, brought it up from the depths where they deposited it into their rendering machinery to extract the dilithium, recrystallize it into useful size, and release the spiders for another cycle. The marines were inconsolable as they realized they would not get to shoot at the spiders.

That was when the surface party finally arrived at the cell of the prisoners they had come to rescue(?), having lethally dealt with all opposition en route to the location (there wasn’t any). The Ferrengi (former) Captain Daimon Zort and his (former) 1st officer Taar Meski both occupied a cell far underground beneath the Trakon Supplies HQ building and Governor’s Palace dual function building. Clearly, Trakon does a brisk business in miscellaneous imprisonment as all 26 cells had from 4-8 prisoners each in them – a bit crowded for a 6′ × 8′ cell. Even so, everyone knows that you always separate Ferrengi prisoners – never put them into the same cell together.

Having searched them ‘thoroughly’, the crack security team that Trakon employed still caught them no less than 4 times with contraband communication equipment, even though they searched the prisoners after every incident. This is likely why, when Lt. Shaw scanned them with her Starfleet issue tricorder they both lit up like an over-decorated hooyup tree at the Accumulation Festival. No less than twenty-three (23) separate gadgets were extracted from various locations on their bodies (the extraction video is horrid to watch, even if it did go viral).

After (and during) this extraction process the pair were questioned, briefed on the situation, and apparently the Daimon decided that it was time to cut and run, his 1st Officer agreeing with him, and he formally requested asylum for false imprisonment at the hands of the Cardassian Government. Oddly, Tathon agreed that this was an acceptable course of action, clearly proving that he was, in fact, Q in disguise.

After a quick consultation with Captain Gamble, the pair of Ferengi were brought on board the Endurance where they were subjected to every invasive procedure the full medical staff membership decided they needed some practice with. Burress stopped them short of full dissection and reconstruction procedures.

Now in possession of half of the puzzle, the First Officer’s team beamed down (again with mild marine support), passing the mine team on the way back from determining that the mine was not, in fact, going to explode and that the Ferengi were bluffing after all.

After beam down C’Mara, with Tathon’s help, quickly ascertained the location of Densin Prut in the facility’s medical facility. After a couple of polite Tathon questions it was discovered that Grutos Prut was being held in an isolation room nearby on suicide watch. The team quickly discovered his location, examined him (bound in his black and uncomfortable Cardassian straight jacket), notified the ship, then beamed him to the Endurance (still in the straight jacket, shouting obscenities and making demands to be released).

With this piece in place the Captain contacted the (new) Captain of the Ferengi vessel, Daimon Girn, to let him know that both the Governor and his former Captain were onboard the Endurance and invited him to beam over, with the Governor’s wife and children, to complete his negotiations. He accepted (with much creepy Ferengi glee).

Upon arrival, all were assembled in the ship’s Four Aft lounge for negotiation ceremonies. The Governor was released from his sheik fashion wear (the straight jacket) and reunited (coldly and formally) with his family. Tathon was there as well, having rapidly donned his best formal mullet and dress uniform (it’s nice to have people to dress you) and quietly overlooked the negotiations, as did Captain Gamble, for a time.

As the negotiations began to drag out, Captain Gamble made contact with Gul Krabel to let him know that things were under control, tensions were defusing, and could he please power down his weapons and un-target the Endurance. Gul Krabel declined. Could he please call off the inbound fleet from Atbar coming to glass the mine and a few hundred miles around it and also destroy the Endurance? No. And that was the end of the conversation.

We all pretended that tensions mounted as negotiations reached a crescendo and climaxed with 1.5 minutes to spare. I wasn’t really even close. The new Cardassian fleet arrived and took up station keeping around the Endurance, all parties beamed out to their respective destinations of choice, Daimon Zort and Taar Meski were unaware of proceedings as they basked in their guest quarters/the brig/wherever the hell they got stored, and Girn, it turned out, filed a brief in the local Cardassian court and the Federation consulate branch office on Atbar to have them remanded to his custody – the legalese made the bureaucrats weep at it’s beauty, though they didn’t authorize anything except a long lunch to discuss the waitresses various attributes and potential negotiation tactics revolving around the attributes topic.

That evening the Captain had the mess staff assemble the Captain’s Table (ostensibly a beige and purple oval with the Federation logo in the center of it, it’s actually a convoluted affair with all sorts of hidden buttons that activated gadgets of every imaginable dining function and which the enlisted personnel assigned to the task whined about incessantly) in the ship’s Four Aft Lounge. There many disgusting foods and beverages were served and sampled and tossed at each other later in the evening (when the booze had kicked in) and even Tathon joined (and tried to poison the lot of them with his Kaverall Silth, having his manservant Buva attend to everyone choosing to partake, but sadly poisoning no one).

The following morning, as the Captain enjoyed his first cup of steaming [ coffee? ] he found the following in his inbox:


Captain Gamble,

It is with some satisfaction that my Cardassian counterpart here read Tathon’s report on how he defused the situation at Taggrut. It seems he’s to be decorated for his actions in the affair. Oh, and it seems that the Endurance provided some minor assistance with a few trivial details and provided a barely adequate meeting facility for him to assist the Ferengi and Trakon Supplies to hammer out their new agreement.

Apparently some of your personnel were a bit rough with the Governor’s Uncle but he’s graciously not asking that charges be pressed at this time and has, how was it put, oh yes, talked his superiors down from any legal actions.

The gloating should last for the rest of the week – they haven’t had many victories.

As per my orders from Admiral Koderman’s offices, you will proceed to Atbar and there drop off your “passengers” for processing at the Federation Consulate Branch Office despite Cardassian claims that they are to be considered terrorists for their bomb threat of infrastructure vital to the well-being of the Union. While there take care of any details needed and then get back to setting that buoy field ASAP, it’s not going to set itself you know.

That bit with the ‘merchant’ indicating that the agreement that started this whole affair from from True Way operatives is most interesting. Kudos Captain.

FCpt Flanagan,
PG5, Commanding

Session 11: Cardassians have no sense of humor....
Well, here's another fine mess we've gotten ourselves into

PROLOGUE: As per the request of Tathon, the USS Endurance returns to the site with the 2 damaged and disabled freighters where a small fleet of 6 Cardassian Galors, the new post war upgraded ones, are positioned and a salvage operation is under way. Their commander Gul Brekesht offers thanks, grudgingly, for resolving the situation, returning the surviving crewmen, the bodies of the dead, and especially for the prisoners. “As the Federation has performed this service for Cardassia I will let you know that we’ve been tracking this group for months now without luck. They seem to pop up on space lanes, attract the attention of worthy prey, and kill and steal at will. We had no idea how they were managing to avoid us. Now we do. That information alone is worthy of commodation from our government. Thank you Captain. Well done Tathon, I owe you a drink next time I see you on Atbar.” Upon conclusion of the transfer of bodies and personnel the Endurance resumes it’s patrol.

The USS Endurance received the following message for the Captain about 2.5 hours after breaking orbit from dropping off prisoners, survivors, and bodies from the Cardassian Task Force at the 2 damaged freighters:

CC: COMMANDER, TASK FORCE 21, Dalin 1st Tier Tathon

Captain Gamble,

My office has received a complaint from my counterpart in the Cardassian Defense Force command and the Cardassian Diplomatic Liaison Attache assigned to PG5. While the results of your recent intercession in the TF21 area have been pleasing to all involved (pirate captain and crew officer aside), your motivations and attitudes reflect a distinct disconnect from the orders and objectives of this Peacekeeping Group and Task Force 21 in regard to assisting your Liaison with the execution of the exercise of his legal authority. I have instructed Captain Harkness to make you aware of your responsibilities and the objectives that are of priority to us. I trust this is the last such communication I shall have to initiate.

FCpt Flanagan,
PG5, Commanding
-——————————————————————————————————————————Roughly 3 hours later, the following message arrived for the Captain:

Captain Gamble,

As I’m sure you are aware, I have received instructions from FCpt Flanagan to “make you aware of your responsibilities and the objectives that are of priority to us”. This communication is that instruction.

Star Fleet Objectives in the Cardassian Theater of Command that seem to apply to this situation:

MISSIONS (excerpt):
4. Assist the Cardassians in their efforts to maintain their government and protect their citizens, property, ships, trade, and sovereign territory.
5. Protect civilians and civilian ships from armed threat and piracy.
1. Keep the peace.
2. Prevent the Cardassian government from collapsing.
3. Enhance the working relationship between the Cardassians and the Federation, building a strong relationship for the future.
4. Secret stuff, this is missing, GM can’t find it.
5. Prevent the Romulans from expanding further into Cardassian space.
6. Negotiate Romulan withdrawal from Cardassian space.
7. Prevent the Klingons from expanding further into Cardassian space.
8. Negotiate/force Klingon withdrawal from Cardassian space.
9. Control and eliminate pirates, black market, and exploitive elements (Ferengi, Orions, Pirates) from the area.
10. Contain exploitive elements in Cardassian space, prevent spillage into Federation space.

Nowhere is it stated, implied, or are you authorized to ignore a valid arrest warrant, especially when your liaison, your direct link to the Cardassian government and it’s wishes, tells you that the pirate has an arrest warrant, it is legal in their justice system, and he is wanted for over 30 separate counts, even if those counts are not specified. We are neither here to enforce Federation law, nor to impose Federation ideals upon the Cardassians.

Cpt Harkness,
TF21, Commanding
-——————————————————————————————————————————Approximately 15 minutes later this final message for the captain was received:
(not a text message, but a full viewscreen message of a very agitated and calmly angry Captain Harkness)

Captain Gamble,

Off the record, I understand your frustration with the situation and the rampant embracing of corruption that seems to be a hallmark characteristic of Cardassian government. If your liaison is anything like mine, you’re likely ready to have him escorted to the forward torpedo tubes and fired into space without a suit. You should also know that I have received a very similar letter to the one you received, and that Seran has already collected 4 of them. It seems the Cardassian liaison strategy is to whine us into submission.

You don’t become a Fleet Captain without being a political animal, and Flanagan is definitely a political animal. Don’t read into this very much, but don’t give any indication that you aren’t taking it seriously either in front of your liaison. I am told that we are to be “tolerant of their idiosyncrasies” for the moment, that we are guests in their home territory, and to act as such. Since we technically negotiated a peace treaty and didn’t conquer them, we aren’t treating them as a conquered people, and that’s not the Federation philosophy anyway. The bottom line though, FCpt Flanagan doesn’t feel any differently about this than you and I and Seran do. You’ll notice that what you received is a form letter, and should also note that it is not entered into your permanent record. I personally feel you did a good job in a difficult situation, and if anything were simply a bit overzealous regarding your ideals.

As you were reading your official mail, I’m sure you noticed some re-writing of the information there. I was required to include your liaison in the message and didn’t want them to be too much in the loop. These damned liaisons don’t need to know everything, and orders be damned. Finally, feel free to share the information in your messages and this one as well with your senior officers so that they have a better understanding of the situation.

Harkness, out.

It’s now roughly 7 weeks (game time) since the campaign began. Thanks to our newly released Skill Development System you all suddenly realize that for these last 7 weeks you’ve been accumulating skill points in 6 DIFFERENT SKILLS! Weird how sudden realizations work, eh? Choose 3 Duty Skills (things you use in your job) and 3 Off Duty Skills. Make one of them in each area your primary skill to train. We’ll work out what happened there when the game starts.

Additionally, you each now have 2 plot points. No, you really do. Congratulations!

Oh, what’s a Plot Point? From now on, as the game progresses you’ll collect plot points, you start with two, which can be burned to get your buttocks out of a flexible launching system, gain a bonus to a roll, retcon (retroactive continuity) a mistake, have something funny happen to the other player’s character, or you can burn them to add new Skills, increase one of your Skills, or at the rate of 10 to 1 to increase one of your Stats by 1 point (limit 10 total, no more than 1 point in 1 stat per week, and takes 1 per week to maintain each boosted stat – enjoy that weight training).

Spending Plot Points: An individual or group can spend them at any point they wish, declaring the purpose of spending them. If an individual spends a point or points, others may also contribute or spend against if they wish. NPC’s have no plot points at this time. Samples of plot point expenditures:

Points Spent Result
1 +10% to die roll (before roll is made)
3 +20% to die roll
6 +30% to die roll
10 +35% to die roll
1 Roll luck roll to change your, or someone else’s, fate (Yes, how we’re doing it now)
1 I need a medal
3 No, not a citation, I need an actual medal
6 I need a better medal than that
10 I’m a hero, dammit! Recognize real!
1 Very minor reality alteration “No, I’m in my Starfleet Man-Skirt today”
3 Minor reality alteration “I choose a different route to my station and avoid Tathon”
6 Reality alteration The ship did arrive in time it seems
10 Major reality alteration “He’s dead Jim. Oh, wait a second….”

These are just examples of course. Plot Points are not meant to take the place of die rolls, but they can assist your die rolls at need.

Plot points are awarded by the GM for damned fine roleplaying, doing the right thing, doing the wrong thing for the right reasons, pulling out a worthy victory against all the odds, and just because. Each session you are present for will get your character a shiny new plot point as well. Sadly, you tiny character hands can grasp no more than 10 of these at a time, and if you have no room you don’t get the plot point.

In an effort to boost security from sneaky type smugglers, thieves, pirates, black marketeers, slavers, and other forms of jackassery, the Cardassian government requested that Starfleet place a series of sensor buoys (300 per) around the systems of each of their remaining dilithium producing worlds. In the name of helping our new ally to protect this most valuable and vulnerable of assets (as well as providing a choice opportunity to better keep track of all goings on in their vicinity) Admiral Koderman agreed.

Yea! \o/ The Endurance (again) drew the short straw and was tasked with deploying them in the Taggrut system. Seriously though, Harkness wasn’t going to to THAT job with HER ship – too boring. The Claymore can’t be trusted – they would just sell the probes and claim they were stolen and produce computer records to prove it. Luckily, the Endurance was there to have the task heaped upon its crew.

Quickly, the science department lept into action, but were out of shape and pulled a hammie. After medical treatment, they got to work modifying the sensor buoys to boost their capabilities and slip in some fun tricks. In the initial test several of the buoys (now positioned in space) were coordinated to produce a sensor image of a fleet of romulan warbirds uncloaking, thus upsetting and scrambling the small fleet of defense ships in semi-permanent orbit around Taggrut perpetually on the lookout for cloaked vessels. Kind words were exchanged and the whole laughable matter was quickly resolved.

THAT’S WHEN THIS HAPPENED! (Hoping to finish this before the weekend) An urgent call was received by Tathon and the Endurance from Gul Krabel, commander of the Taggrut Picket, saying that they had an urgent situation and perhaps the Endurance could intervene, but was cryptic about it. Upon rolling up to the planet, a Ferengi BattleCruiser is in orbit around the planet, along with the Cardassian Picket.

Upon contacting Gul Krabel, the Endurance crew got information regarding the situation.

  1. The Ferengi claim to have exclusive transportation rights from the Cardassian civilian corporation, Trakron Supplies.
  2. The president of Trakron Supplies and planetary governor, Grutos Prut (Cardie), has the Daimon and his first officer, Taar Meski, under arrest.
  3. The Ferengi ship, the Mretek is threatening orbital bombardment. This is not good as this mining colony is 1 of only 3 dilithium suppliers to the Cardassians.
  4. The Former Ferengi 2nd officer of the Mretek has now asserted the he is the new Daimon of the Mretek and is demanding that the Daimon and Taar now in custody on the planet be immediately returned to him. (Turning in the Daimon on a failed merchant mission will solidify his command of the Mretek.)
  5. Prior to beam down, then-Daimon Zort had beamed Grutos Prut’s family onboard the Mretek for ‘safekeeping’ as his hostages, thus leading the Prut arresting him when he beamed down.
  6. Zort had beamed down to renegotiate the terms of the transportation agreement with Prut when everything went to hell.
  7. Zort has had 4 different communication devices found on him after passing a scan showing no devices and then communicating anyway. He claims to have the Dilithium Mine rigged to explode and will trigger it if he is not released, and it’s possible he does and will.
  8. Densin Prut (Grutos uncle) is the Chairman of the board, though Grutos had 51% of voting shares and proxies. He has had Grutos declared incompetent to act as president in this situation due to his anxiety over his hostage wife and children.
  9. The Cardassians are the wild card, and want to blow up the Daimon’s ship to end the stalemate. Gul Krabel is disgusted with how the ‘governor’ acquired his position and contract and just doesn’t care and he has only one simple mission: The Dilithium Must Flow. He has 1 PW Keldan, 2 PW Galors, and 4 PW Destroyers, along with 30 patrol cutters at his command to guard this facility.
  10. Cardassian reinforcements have been requested and are on the way from Atbar to Taggrut, have the elimination of the Ferengi strongly in mind, and will arrive in 2 hours.
  11. Tathon has asked the Endurance to intercede in this matter.

At this point the new Daimon Ferengi has been spoken with, seems quite reasonable (for a Ferengi), and allowed the hostages to be seen, examined, and their conditions inspected, all of which show that they are being treated with kid gloves in luxurious conditions.

Please forward additions/deletions/corrections to me for updating and posting. Thanks!

Session 10: A Dissatisfying Conclusion
TF21 Under Assault?

A freighter uncloaked. Surprising. It ejected 4 more Maquis Raiders into the combat. Even more surprising. It re-cloaked and left the area. Hardly surprising.

The fleet tactics of the pirates were unsound as they failed to mass for an assault on the Endurance, barely managing to even hit her once and never even coming close to breaching her shields.

The Endurance, on the other hand, destroyed all but 2 of the 7 vessels, crippling the ‘flagship’ of the little armada and capturing 3 prisoners, including the pirate leader. This was primarily due to the creativity of the Science department in quickly slapping together an ‘anti-transporter chaff’ sensor probe at the urging of the Captain, which proved to be most effective and preventing the survivors of the command from beaming out (had they been conscious) or being beamed out.

The two freighters seem to have been brought to this area, coordinates Foxtrot Uniform Foxtrot Echo Delta 133 EIEIO (Cardassian coordinate methodology), which is an insignificant patch of space, from where they were disabled in another insignificant patch of space. The only real difference is that this is a more trafficked space lane than where the initial assault took place. Interesting that Kssvosse knew that they would be here.

In the debrief of the pirate captain in sickbay, monitored by the betazoid ship’s counselor, Fintelx expressed no concern in her predicament, nor any concerning the tender mercy of the Cardassian interrogation committee to appear in her near future. She was being truthful about that. She claimed to not know any Kssvosse, asked for a picture of him and identified his as (can’t remember the name we used, so Bob) but didn’t really know anything about him. Fintelx revealed that the crews of the freighters were sold to Orion slavers. She also told Captain Gamble that there was much more going here than he was aware of. Counselor Kestra reported afterwards that Fintelx was quite amused at the captain’s attempt at interrogating her, not in his abilities to do so as much as in his assumptions about her and her past.

Checking the computer logs revealed the coordinates of the original attack and Gamble ordered the Endurance to that location. Upon arriving, the Endurance sensor scans revealed 43 dead people in spacesuits floating in the location, but another 3 were still alive. They were taken into sickbay in a semi-suspended animation state having been in space for roughly 3 days.

Tathon is quite pleased with the outcome of events, though he is still unhappy about letting Kssvosse go. It seems the Cardassian ships he sent for was part of a ready-ops force that happened to be at Taggrut at the time. Their arrival at the location of the freighters is imminent.

TF21 Update –
USS McKinley – Attacked by True Way forces, putting in at Atbar for repairs, expected time down is 2 days.
USS Claymore – Attacked by unknown forces, suspected pirates, 22 fighters launched from a freighter using a false registry, destroyed 15 of them and the rest retreated but Claymore’s engines temporarily offlined and they could not pursue. Back on patrol.
USS Endurance – Attacked by pirates in 7 Maquis ships, 4 transported by a freighter with a cloaking device, in what appeared by be a set trap that attracted larger prey than they could handle. 1 vessel escaped and the Endurance did not pursue, choosing to look into the situation of the disabled Cardassian freighter’s crews instead. Cardassians requesting prisoners and surviving freighter crews be released to them.

Attention: Commander, USS Endurance


This is a formal request of the Liaison of the government of the Cardassian Union for the transfer of prisoners to the custody of the Cardassian forces now located at the site of the wounded freighters, coordinates Foxtrot Uniform Foxtrot Echo Delta 133 EIEIO (you know, where the fight was – GM) with all reasonable haste. Further request is made that the surviving crew of the Cardassian freighters and the bodies of the deceased be turned over as well.

The Cardassian Union government is grateful for your assistance in resolving this matter.

Sincere Regards,
Dalin 1st Tier Tathon

Session 9: Retcon-O-Rama
Chaos on Atbar and beyond

This session was partly a retcom to introduce new player characters into the campaign before picking up where we left off last time. Please submit any errors of detail to me for inclusion in this astonishing account of heroism, horror, sorrow, victory, joy, duty, camaraderie, friendship, pain, pleasure, opportunism, poisoning, adventure, fluffy animals, scary monsters, and foreign chocolate. RETCON FOLLOWS;

While waiting for their newly assigned ship to make port call at Atbar, and not realizing that they each were joining the crew of the Endurance, Lt Cmdr Hagan Benner, the new 2nd Officer and Chief BCS Officer, and Lt Angus McGregor, the new Chief Engineer, both found the one dive bar at the Federation Outpost on Atbar, technically called Starbase 583, but known to those stationed there and based out of there as "Thrombo’, meaning, “slow moving clot” – no one remembers why.

In the bar, The Gettle’s Tooth (a black market reference not dissimilar to The Rhino’s Horn as an example, and to date no member of the crews of TF21 have realized this place even has a name), the two (the only members of Starfleet present at the time) met and chatted more or less amiably. A few minutes later, Cmdr Zaran wandered into the Gettle out of curiosity and mild hallucinatory images from a strange blue chocolate she was eating. She had barely begun to address the things she was seeing and greet the Starfleet officers when a woman’s scream was heard outside followed by a concussion grenade being lobbed into the place as someone shouted, “True Way forever!” The explosion lodged Lt Cmdr Benner into the wall above the bar (it landed as his feet), Cmdr Zaran dove behind a table only to be buried in rubble and 2 cardassian patrons, and Lt McGregor found himself seated against the back wall of the building after being blown there but having not spilled a single drop of his beverage – his beard was in some disarray however.

First to recover because he was neither lodged in a wall nor buried in bodies and rubble, McGregor set he drink down, got to his feet, and pulled Zaran from her pile of rubble and cardassians (it seems the cardies were left there to fend for themselves). As Zaran had a strategically torn tunic, McGregor removed his shirt and gave it to Zaran to wear and revealing himself to be classified as ‘fur bearing’ due to his excessive body hair. While Zaran helped Benner out of the wall and down from the top of the bar shelving (and discarding McGregor’s tunic at some point in there) McGregor went outside where he found a woman with a large knife stuck into her gut and the attackers seemed to have beamed out. He called on an open channel for help and the Endurance responded, beaming Lt. Peren down to assist the woman as a cordon of Starfleet security, led by 2Lt Jonas Nobodyinparticular, established a perimeter. The streets rapidly cleared.

Zaran and Benner (he with a minor head wound but more or less ok otherwise) exited the Gettle and joined Angus as Peren and the woman beamed to the ship. Cmdr Zaran contacted the Endurance to see what they thought was going on and was greeted by a surprised, then agitated Lt Grant Jackson, taking a turn as Officer of the Day as the majority of the crew took shoreleave and he found no way out of the duty (in spite of no chief engineer and major repairs underway in engineering, hmmmm). Zaran wanted to know where the terrorists had gotten off to and Lt Jackson engaged the services of Lt Frae to determine that there had been a triple point beaming to try to confuse people as to their actual final destination. As Lt McGregor headed back inside to retrieve his beverage Cmdr Zaran gave the order to beam everyone, yes, that’s right, EVERYONE around her wearing a commbadge to the last transport location Frae had found, which Chief Ssscritcha did. Angus was within 4 inches of his beverage when the beam out hit him.

The Commander, Lt Commander, Lieutenant, Second Lieutenant, and security team sudden standing in the mouth of a cave, a road stretching out to one side and the cave to the other. Benner suggested that the terrorists were likely deeper in the cave and that they should investigate. The shirtless Lt McGregor pointed at the nearest 2 security guards (helping to form a secure perimeter) and said, “You and you, you’re with me. We’re team 1.”, and then strode meaningfully into the cave a bit. 2nd Lt Nobodyinparticular looked confused and indecisive, having no idea what was going on, having met these men only 20 minutes ago, and this being the second day of his cadet cruise.

Lcmdr Benner, seeing McGregor’s success at assimilating the security officers (residence is further, something like that), pointed at two other security types and said, “You and you are with me, we are team 2.” He then pointed at two others and said, “You and you are with the Commander, you are team 3. The rest of you are team 4.” Angus and Hagen then set about manufacturing ineffective weaponry, though Hagen did manage a nearly pointy stick, while the security team, armed with phasers and wearing security armor, looked on. Zaran, having her own ideas, commandeered team 4 into her team as well, relieved the 2nd Lt of his phaser, told her new entourage, “You’re all with me”, and started walking down the road with a confused gaggle of 7 security people behind her.

Working on the stick and beard launcher apparently did take some time. After roughly a mile of walking Zaran contacted the ship and informed them that there was a problem down here and to send help. “In fact, send everything. EVERYTHING!” Upon hearing this, Lt Jackson contacted Commander Brannigan, only to get 1LT Dari Pron (andorian) who was in charge while the commander was on shoreleave. He gave her the order and her marines were launching in under 2 minutes for the planet’s surface. Meanwhile, Lt Jackson successfully talked LtJG Rixx out of attempting to land the ship at the given coordinates.

Upon landing (Pron’s platoon at Zaran’s location, the other platoons at the ‘terrorist cell’ site), Pron spoke with Zaran, who gave her some very disturbed and weird looks (probably the antennae, then continued her march down the road through all the friendly animals, many of which also had antennae now. Pron moved her forces to the prime site.

Upon landing at the prime site, 1LT Jane Goodall (sporting a bloody nose for some reason) had everyone presently at the mouth of the cave disarmed, put face down into the dirt, and held there until she and the 2 platoons (more or less) stormed the cave. By the time is was over the marines holding the Starfleet officers and security personnel at the mouth of the cave had finished the process of verifying their identities, though that information wasn’t shared and they were kept face down for the entire 2 minutes the operation took, no doubt for their own safety (is how it will be written up). Afterwards, 1Lt Goodall took Benner and McGovern into the cave to show them what they had found and that it was, indeed, a terrorist cell of the True Way. Pron was onsite with her forces, who established a perimeter, when Benner and McGovern exited the cave. Overhearing that these marines were from the Endurance, they decided to hitch a ride in marine shuttles (cramped doesn’t begin to describe the conditions and they flew in different shuttles to be able to fit in at all).

Commander Zaran continued her walk as the animals she was seeing became darker, more aggressive, and more frightening. Eating the blue chocolate gave her comfort (and, perhaps, brain damage – we shall see).

Aboard the Endurance at long last, Lieutenant Angus McGovern disembarked a marine shuttlecraft, filthy from lying face down, sticks and leaves in his beard and body hair, hair and beard a wild mess, shirtless, and completely full of himself, said nothing to anyone and stalked straight to main engineering where he immediately demanded to know what everyone in the room was doing to his engines. Someone made a call to the bridge, Lt Jackson took the call and sent a security detail to detain the madman of deck 29. The computer was unresponsive inside the cell in the brig, Angus was soon to discover.

Meanwhile, Lt Commander Benner made his way to sickbay to get his increasingly difficult headache looked out. Lt Peren helped him when he got there, placing him in the bed next to the woman recovering from her stab wound. Performing an examination he discovered that Benner had a mild concussion and a foot ailment (grenadeus explodititus). He gave Benner a painkiller and mild sedative and repaired a small break of a foot bone and the concussion and contacted the bridge about this unknown Lt Cmdr aboard the ship.

At some point Lt Jackson became concerned for the whereabouts of Commander Zaran who seemed to have disappeared after everyone else (including 2 unknown personnel) returned to the ship. A quick scan revealed her moving on the surface of the planet at a walking speed, with occasional stops, along a roadway, alone. She was contacted and requested to be beamed aboard. Lt Peren was summoned to meet her in the transporter room, determined (somehow) that she was not her normal, sane self, and escorted her to sickbay where she was treated for toxin poisoning (the blue chocolate is toxic to trill hosts). After a short time he released her to return to her quarters where she promptly took a very long nap, completely sleeping through the chime and shouting of the captain at her door later that day.

The captain, having just returned from drinks in the Gettle’s Tooth (freshly swept and repaired and any damage seemed to blend right into the place) received word of Benner’s being on board and came to sickbay to meet the officer. Having determined that he was one of the transferees he was to receive at Atbar he had Lt Peren awaken him, and welcomed him to his new ship and new position. He activated him as an officer aboard the ship and sent him to the bridge to familiarize himself with the ship, customize his console, get his department in order, review his personnel, scratch his elbow, meet LtJG Rixx (still fuming that she was not allowed to attempt to ‘land the ship’ when the marines went in), and relieve Lt Jackson, who was very relieved indeed to get back to sickbay. Benner sat in the commanders seat and, summoning all of his considerable authority as a department head on the ship as well as the second officer and member of the command crew, took command.

Shortly thereafter, a Cardassian (not the doctor) stalked onto the bridge in full cardassian uniform, stood in front of him, and glared. For 10 full minutes. Benner smiled at him. For 10 full minutes. The Cardassian stalked off.

The Captain went to check on the first officer, but she failed to notice the door chime or shouting due to unconsciousness induced by good drugs and bad chocolate.

Frustrated in what, perhaps, was a mating attempt, the Captain went to check on his other new officer in the brig. He was cheerfully escorted to the cell of Angus McGregor, who was released, his appearance discussed, protocols discussed, told to get dressed, activated as an officer aboard the ship and sent to main engineering to assume his role as chief engineer. Lt Jackson welcomed his appearance as another wonderful surprise in a day of such surprises, barely containing his giddiness. He eased the transition of the new Chief Engineer into his position and introduced the crew to him as they got started on the daunting task of repairing the engines from their long voyage at too high a speed.

The cardassian returned and paced back and forth in front of Benner, stopping now and then to glare at Benner, who smiled back, before resuming his pacing, and finally leaving again. A few minutes later the captain returned to the bridge, and Benner rose to release command to the captain and take his seat at his station. Exchanging some light conversation for a brief moment was all the time Tathon needed to occupy the Captain’s seat before he noticed. HERE ENDITH THE RETCON.

PRESENT DAY, IN SPACE, BETWEEN ATBAR AND HUACO: “Gather ‘round, kids. OK, there we were, deep in cardassian space, armed with nothing but a massively overpowered federation starship, full moral authority to use it, and our wits. Here’s what happened….”

The drama unfolded a bit in the hostage situation as the Endurance command staff debated options and the captain made his decisions. Sensors revealed nothing alive aboard the transports, and strong scans followed by significant computer processing showed no more than 10 potential hostages aboard the 3 ships – the pirates were lying. Either the freighters were manned by skeleton crews or the other hostages are already dead.

The captain got the Pirate leader, Fintelx, to talk to him eventually, and the Betazoid ship’s counselor ‘listened in’, though the distance did limit her abilities. She did ascertain that the pirates were stalling, were anxiously waiting for something that was to happen soon, that they didn’t fear the thing that was going to happen.

As Kssvosse finished undocking from the Endurance, fully prepared to provide a distraction as he bravely ran away, 4 marine shuttles launched right behind him. During this time the sensors picked up an inbound cloaked ship, As it approached the pirate location, they all turned towards the Endurance, powered engines, weapons, and locked on the Endurance. As they began to advance on the Endurance’s position the ship uncloaked between the freighters, it also being a freighter (with a cloaking device?).. The captain prepared for combat ops and decided to move on the pirates, towing the shuttles with tractors and including them in the warp bubble of the Endurance. Then, suddenly, there was….

Roll20 Drama – We dealt with connection and sound problems for a while on Roll20 – I think everyone had a good time with it but probably won’t schedule another one of these events for a bit as they do get old pretty fast.

Session 8: Old Friends, New Friends, And Toxic Chocolate
The USS Endurance's mission begins....

What happened….

After 2 weeks of travel at high warp velocity (warp 7) the ships of TF21 took a day to repair and tune their warp drives after arriving at the Federation Outpost at Atbar II. Those not working on the repairs and tuning were given limited shore leave. While Dr. Shaw declined to go down to the planet (for some unknown reason) she did ask the Captain to grab some specialty chocolates, powders, potions, and things (no doubt for some delicious witches brew for the Halloween season), which he did.

Returning from his adventures in chocolate shopping with very few stab wounds, and possible none at all, the Captain ran into an old acquaintance, a fellow midshipman from his cadet cruise he hadn’t seen in roughly 20 years. Jamison, “Jamie” Flicto (ginger), now a Commander and 1st Officer of the Thurfir, a Norway Class Cruiser and Flagship of TF17, commanded by Cpt Jarred Calder stopped Gamble in the main outpost corridor to catch up for a couple of minutes. Interesting who you run into in Starfleet.

Following his encounter with Flicto, he joined Harkness and Seran in a (the) dive bar at the planetary outpost for drinks of what turned out to be actual alcohol. It was a cheerless waste of 43 minutes thanks to Seran.

Meanwhile, being both bored and curious (never a good combo for our first officer), and acting on the advice of Lt Shaw, Commander Zaren went out for a stroll among the merchants planetside and also in search of chocolate. Following the directions she got from “Wash” (that’s Dr. Shaw to you Mr!) and she returned with several varieties of chocolate, one of which was blue. She consumed the majority of her purchase on the way back, receiving few, if any, stab wounds along the way. However, the blue chocolate turned to be mildly toxic and a touch hallucinogenic to Trills. Things were very interesting aboard ship again, especially the helpful greeting holo’s that seemed to be everywhere on board these days. She eventually went to help the engineering crews with the warp drive, coming up with a couple of profound and highly unusual fixes to problems that had been plaguing the ship. No bees were harmed in the repairing of these systems.

Initially intending to head to Sira IV to check out the “haunted (abandoned) prison”, Tathon was waiting on the bridge (in the captain’s chair) for the Captain. Tathon (after vacating the seat) gave Gamble the likely coordinates of a smuggler and black marketeer at the extreme edge of the Mersoh system and a Cardassian arrest warrant for Captain Kssvosse and his crew. Though the warrant had multiple counts against this captain and crew, the specific crimes were not listed, just 32 counts, which later became a point of contention.

Traveling at high warp, the Endurance indeed did catch the small freighter who rabbited (tried to run away), but came to (pulled over) once he realized that it was a Federation ship and not Cardassians or Cardassians in a Federation vessel (does that even happen?). He and his crew submitted to a health and welfare and cargo inspection with Dr. Shaw doing the basic physicals. The ship had no cargo (the security team was thorough, perhaps a bit too thorough as a piece of suspected Borg tech turned out to be…non-threatening) all were in basic good health, though the Kssvosse’s bad habits were showing up in his health and he received a stern doctor lecture. While the two of them were alone on the bridge, he made an overture to Dr. Shaw regarding how good it is to have friends out here, (handed her a data tab) there there were very bad people out here (like the pirates and their information on the data tab) and that he could be counted on as an occasional data source in exchange for the Endurance overlooking certain minor indiscretions on the part of him and his crew. Dr. Shaw seemed interested and prescribed Kssvosse a variety of tea for his condition(s).


Tathon, having joined the Captain on the bridge for the operation, became more and more impatient that the ‘criminal’ had not been arrested. It seemed to him to be a perfectly simple and legitimate request, one that the Captain had consented to, and now was clearly in the process of not doing for some completely unfathomable Federation reason. The captain had a different idea of what should happen in this situation, having found no evidence of illegal cargo or activities on board the transport. He eventually arrived at the point of saying that the transport captain would not be arrested by his forces, but Tathon was welcome to go arrest the person and his crew if he wished. An exasperated Tathon beamed over and proceeded to do just that.

On board the Orion Transport, Vasse Marto,Tathon declared that all crew were under arrest and would be going to the Endurance’s brig, but was delayed in his efforts by Commander Zeran, who explained at length and several different ways that there were other considerations. Tathon eventually made his way to the bridge, escorted by Zeran, where he immediately put Kssvosse into a very painful arm-bar hold and announced that he was under arrest. Dr. Shaw showed Tathon the data Kssvosse had volunteered and implored that he let the freighter captain go, but he did not.

In the meantime, Captain Gamble contacted Captain Harkness regarding the situation, but she really didn’t have much time to talk as the McKinley was at that moment engaged in a firefight of some kind. Dr. Shaw contacted the Captain right after that, and the Captain ordered that Tathon be released, that they be kept under house arrest, and that their ship be stuffed into the shuttle bay of the Endurance. Out of anger and spite and contempt for the Federation and criminals, Tathon released Kssvosse violently, breaking his upper arm in 3 places and damaging his shoulder as well before storming out, beaming to the ship, entering the bridge and having a ‘what the hell was that’ conversation with the captain.

As Dr. Shaw tended to the Captain’s wounds, his ship was piloted (with only minor scraping on the hanger deck) where it was locked down. The endurance crew returned to the Endurance proper, medical staff entered the freighter, and Captain Gamble was quickly briefed regarding the pirate situation. Gamble ordered a course set and made it sew at maximum warp to the location.

Upon arrival the pirates had 3 Maquis Raider ships arranged around 2 disabled Cardassian transports, badly damaged and in mid-looting activities. The pirates transported over the Cardassian crews (roughly 60 personnel) to their 3 ships giving them hostages to protect their activities and ensure an easy get away if needed. Additionally, sensors indicate that all transporters are jammed with the Raiders are running some kind of high energy field and shields.

One transmission is received from the pirates upon their sensor alert of the Endurance’s presence: “I absolutely promises to start killing these hostages if anything comes near or fires upon us. Now stay the hell back!”

Starfleet personnel records match voice and face recognition to Captain (former Starfleet Intelligence Lt. Cmdr) Fintelx Janara (Bajoran), 56, left Starfleet Intelligence to join Maquis, turned pirate and shunned the Federation’s amnesty offer. She and her less than merry band are wanted for piracy (28 counts + this one), wanted for Maquis war crimes by Fed and Cardies (13 counts total, mostly Federation), and her tactical officer is a (more or less, mostly less) recovered borg drone (M, 48) and considered very dangerous.

Tathon chose this moment to demand that the Endurance must rescue ALL the hostages AND capture ALL the pirates AND their ships, and later that they must ALL be turned over to the Cardassian Defense Force. The captain invited Tathon to get over it and leave the bridge if he didn’t feel up to being civil. Tathon left the bridge, heading for his VIP quarters, pondering a very angry email he was going to send (it would be scathing! Oh, how it would scathe! Scathe! A scathing of legend to be sure!). He was heard to shout at his manservant for a hot beverage and a pillow as he descended the ramp.

Frae called to the bridge to let them know that she believed she had worked out a technique to mask the signatures of the marine shuttles using active sensors and holography, which the captain seemed to not hate very much.

Discussions between Gamble and Kssvosse began to determine how to proceed, as his ship was blocking off egress for the marine shuttles. This is where we ended the session.


Captain’s log, USS McKinley – These True Way bastards were waiting for us. An ambush hiding in the magnetic shadow of a red dwarf between Atbar and Taggrut, roughly 5 hours out from Atbar at warp 6. This wasn’t a small thing, it was well planned. Am I being paranoid in thinking this trap was set for us? We were enough of a prize to spring it on, to be sure. Thank God for the new shields!

3 Galors, 2 prewar, 1 postwar. Newsflash, they have postwar vessels! They charged at us from the outer edge of the system using long range hit and run tactics, then broke onto a course towards the red dwarf. We picked up signs of a firefight happening in close to the star and a warp signature of the Claymore so we hailed the Claymore and charged after them thinking the True Way vessels were going to help attack her. As we closed on the location the Claymore responded to our hail, which took some dime due to distance – it was faked, the Claymore was half a light year away.

The 3 Galors rounded on us, joined by 6 others. We fought them as well as we could, and reviewing sensor logs we did wound 4 of them, 2 of them seriously. However, it was just a matter of time. It wasn’t long before things were getting pretty desperate and it seemed like we were out of options. My first officer, Gurta Swin called out to the bridge crew for suggestions and one officer, only one, answered. Ensign Cathos, our helmsman shouted, “The star, Sir! Take her into the star!” Holy hell, the new shields. He was right! I gave the order, “Into the star, Ensign.” The kind of order you never imagine yourself giving. Ever.

Suddenly, here we go, right into the thing. I just knew we were all dead, but the shields held. Ensign Cathos was rock steady, taking us in 2km, enough to block all sensor from tracking us, then piloting around the interior of the edge of the star to a point opposite of where we came in and looked back at me. We had no sensor readings at all other than the plasma horror going on outside and could only hope they didn’t guess our intent.

On my command we popped out of the star, hit maximum impulse away, and as the sensors cleared discovered that the True Way vessels must have thought we were dead as they weren’t pursuing at all and likely didn’t detect us for a minute or two, allowing us to warp away.

I’m putting Ensign Cathos up for a commendation and early promotion.

On a side note, at the height of the battle in the heaviest of the fighting the Endurance hailed us with some damned issue. Guess I’d better see what’s going on there.

End log.

Session 7: Off to Atbar
Wow, we skipped out just in time...

Except from Captain’s Speech To Crew: “Brace yourselves, people, this ship is in for many tussles.”

Crewman 1 to Crewman 2: <whispers> “Does he mean like the sprouts?”

Crewman 2: <whispers> “Those are brussels .”

Crewman 1: <whispers> “Like the mushrooms?”

Crewman 3: <whispers> “Those are truffles.”

Crewman 1: <lost>


From part 2 of the meeting with Cpt Harkness (small retcon? Maaaaaybe. Mostly I just didn’t want to read to you anymore…):
“Be seated.

“Let’s take a look at our assignment then.” She pops up the TF21 area map. “Our Task Force is responsible for peacekeeping in this area. As you can see, this is a primary thoroughfare for pirates and black marketers since the Romulan and Klingon territory grab. A bonus for our operations, since the failed True Way grab, operation Candid, we have a number of sensor buys that were deployed and will remain operational for the next 9-12 months. They are passive, virtually undetectable, and send information back to us on a tight beam to a collection point on Atbar. Stealthed as they are, even the ships that deployed them would have a hard time finding them again, and those have all returned to Romulan space. That means we get to keep them and use them until they quit functioning. DO NOT TAMPER with them. Part of our agreement for their use and deployment is that we do not attempt to learn their little secrets. Expect that we will be watched closely.

“We are based out of Atbar. Our patrol range covers Keid to Sheva, Sonebr to Sheva, Atbar to Sonebr, and Sheva to Atbar, and we are the primary response force for anything inside that area and along this gap.” She points to the space between the Klingons and Romulans at the top of the map. “We may call on the Task Forces in close proximity to us as needed, and for any large forces from the Ready Response Fleet based in Avenal, though they aren’t that close to us, tactically speaking. They’re roughly 3 LY from Atbar, roughly 13 hours at maximum warp to get to Atbar, then however long to get to us. Our fastest help is simply whoever happens to be hanging around Atbar at the time.

“We are Interlocking support with Commodore Stadi’s Peacekeeping Group 4, and are expected to provide support to them upon request, and we can request support from them as well. Additionally, the largest concentration of Cardassian firepower is also in Avenal and can assist for the really big ops or if everything collapses into total anarchy.

“All right. My strategy is to keep the contra forces off balance by being unpredictable. You will each plot your own patrol path, tight beam your situation to the Fed Command Center on Atbar at 3 random times per day and receive updates the same way, and avoid direct communications with other Federation ships unless absolutely necessary. Communicate with other ships when needed with short range communications or tight beam. Run silent, keep your ears open, pounce when you sense trouble before it pounces on you.

“When available, your crew will take it’s shore leave at Atbar. Atbar was the last outpost of the Cardassian resistance just prior to the fall of the Dominion forces, and much of the population welcomes Federation help there, but the True Way has operatives in the area as well. Federation personnel and ships may be targets and are warned to take precautions when on planet and in orbit.

“We are expecting stepped up True Way action in our area, bold pirate activities, expansion of black market and smuggling activities, a more aggressive Klingon posture (as if that’s possible), and we have no clear indication of Romulan objectives.

“This is your orders package. Study it. Three days from now we go to work.”


Orders: Proceed to Atbar and enter the TF21 ops area. Patrol Sheva, Keid, Sonebr, and Atbar, respecting the boundaries of both the Klingons and Romulans, and gather detailed sensor data of all threat oriented scans at Atbar. Do not launch probes into Klingon or Romulan territory nor enter their space without their explicit invitation, even if you are pursuing criminals, true way, or aggressive Klingon or Romulan forces. Atbar is a heavily defended world and your safe harbor if you need to escape and/or evade, and it is also your home base and the command point of TF21, TF23, TF24, and TF25, and should you call for help it will be arriving from this location.

In addition to your main patrol route, which should be varied routinely, visit the Huaco, Mersoh, Sira, and Taggrut systems periodically. Be unpredictable. Use the sensor bouy array, maintain and monitor it, and add to it where you can. We have reason to believe that the core of illegal operations as well as the main supply lines of the True Way, Romulans, and Klingons run through this area of space.


  1. Act as a buffer between the Cardassians, Klingons, Romulans, and any other aggressive forces in the area to maintain peace and stability until relieved or reassigned.
  2. Observe the prime directive where it applies.
  3. Protect the citizens, property, ships, trade, and sovereign territory of the Federation in the area of operation above all following priorities.
  4. Assist the Cardassians in their efforts to maintain their government and protect their citizens, property, ships, trade, and sovereign territory.
  5. Protect civilians and civilian ships from armed threat and piracy.
  6. Use diplomacy to resolve situations unless given no other choice, and then use the least amount of force possible to accomplish the above directives.
  7. Mission specific directives will be cut on an as needed basis through the office of the Fleet Adjutant.
  8. Observe the following Rules Of Engagement (ROE):
    A. Federation ships shall not fire upon another ship unless first fired upon.
    B. Rule A is superseded in the event that engaging another vessel is necessary to accomplish the directives above, and then Federation ships shall use the least force necessary to accomplish the directive(s).
    C. When encountering superior numbers Federation ships will avoid contact, break contact, and/or withdraw from conflict if there are no considerations towards the directives above.
    D. When engaged in combat in the accomplishment of the directives above, Starfleet vessels shall do their utmost to ensure these directives are met, and shall not withdraw from conflict unless their continued presence can make no difference in the outcome. Captains shall exercise prudence to protect their ship and crews balanced against the accomplishment of directives.
    E. Report all intelligence through the chain of command, NOT Starfleet Intelligence – we report to Star Fleet Intelligence, not you.

Fleet Admiral Hans Koderman, Commanding
Cardassian Theater Command




Task Force 21, of which the USS Endurance is a part, is assigned their patrol operations area: Task Force 21 Operations Area Map, Peacekeeping Group 5 Operations Area Map
Ops Area Key:
PLANETARY CODE: B=Barren, T=Terrestrial, G=Gas Giant, P=Planetoid, I=Ice Core
Atbar – System consists of 2 barren planets, 2 terrestrial planets, 4 gas giants, 2 asteroid belts, arranged from star: B, T(M), T, B, G, G, G, G. Federation maintains a marine battalion garrisoned here.
Atbar II – Last outpost of Cardassian resistance forces just prior to the fall of Dominion forces. Much of the population welcomes Federation help there, but the True Way is known to have operatives in the area as well, size and disposition unknown.
• Class – M
• Satellites – 0
• Planetary Gravity – .85
• Planetary Size – 94.4% of Sol
• Land Area – 68%
• Planetary Rotation – 28 hours
• Atmospheric Density – Terrestrial
• General Climate – Warm Temperate
• Mineral Content – Trace amount industrial crystals, otherwise mineral/metal poor.
• Population – 1,230,000
Eisae – Populated system outside of, but near, operations area. System consists of 4 terrestrial planets, 3 gas giants, 0 asteroid belts, 2 ice cores, arranged from star: T, T, T(M), T(M), G, G, I, G, I
Eisae III is an unsettled desert planet, no surface water, rudimentary plant life only, no industrial or military value.
Eisae IV is an industrial colony of roughly 200,000 inhabitants, mostly indentured factory workers.
Huaco – Has no M class planets. Unremarkable. Smattering of industrial ores and crystals, none in enough concentration to be industrially viable. Young system, full of rogue asteroids and planetoids. 2 terrestrial planets, 16 terrestrial planetoids in eccentric orbits, 7 ice cores in eccentric orbits, 12 gas giants arranged from star: G, T, P, P, P, P, G, P, T, P, I, I, G, P, I, G, P, P, G, P, I, P, P, I, G, P, P, G, P, P, G, I, G, G, G, I, G
Keid – A younger system, there are still several eccentric planetoids and ice cores in the outer solar system with a single, primitive class M water world, 2 asteroid belts, and only 1 enormous gas giant arranged from the star: T, T, T(M), P, A, P, B, G, B, P, A, P, I, I, I, I, I, I, I
Keid II – No atmosphere, essentially a huge round rock in space, a productive deposit of dilithium has been mined here for over 150 years by the Cardassians, and other deposits are suspected, but so far haven’t been found except in the deepest oceanic locations making them expensive and difficult to exploit. Having mostly orbital and ship based defenses, the Dominion swept through and eliminated any resistance, then put the local population of miners back to work. It was the first system taken by any victorious government following the Dominion War, and the Klingons met little resistance aside from some ground fighting with dying Jem’Hadar.
Keid III
• Class – M
• Satellites – 3
• Planetary Gravity – 1.88
• Planetary Size – 1.52% of Sol
• Land Area – 0.02%
• Planetary Rotation – 24 hours
• Atmospheric Density – Terrestrial
• General Climate – Warm Temperate, edge of Tropical
• Mineral Content – Nothing easily attainable
• Population – 0
Mersoh – Young system, filled with debris and still in planetary formation. A multitude of highly eccentric planetoids, ice cores, and 7 gas giants roam this system, and what is not in the current path of one of them is part of the solar system wide asteroid field. Arrangement from the star is difficult as no planets have currently settled into stable orbits. The system is not fully charted and large body collisions happen 2-3 times a decade, and the system sensor probe has had to be replaced 3 times in the last 3 years due to collision.
Sira – System consists of 5 terrestrial planets, 6 gas giants and 4 ice cores with no asteroid belts arranged from the star: T, T, T, T(M), T, G, G, G, G, I, I, G, I, I.
Sira IV is a mining colony. It mines are the property of Delta Core Industries, a Cardassian firm funded to restart operations after the Dominion war by Ferengi interests, though what share, if any these Ferengi actually own is not known. Bendras Darel is the General Manager of Delta Core Industries on Sira, Lukin Prinna is the planetary governor, one of only 3 female Cardassian governors. The planet has standard ores, crystals, and gemstones, and smelts the ores into usable metals for shipping off world. No land based indigenous life has been found, and the oceans have basic microscopic ecosystems. Due to the high gravity outside installations and the harsh desert, the only other facility is a small abandoned prison, which was closed due to excessive operational and maintenance costs.
• Class – M
• Satellites – 2
• Planetary Gravity – 1.46
• Planetary Size – 58.5% of Sol
• Land Area – 36%
• Planetary Rotation – 18 hours
• Atmospheric Density – Thin, barely breathable
• General Climate – Desert
• Mineral Content – Normal metals, trace amount radioactives, gem stones, industrial crystals, no rare minerals.
• Population – 78,900
Sheva – 3 terrestrial planets, 4 asteroid belts 2 gas giants, 3 ice cores, arranged from the star: T, B, T(M), T, B, G, G, I, I, I.
Sheva II was the location of a Jem’Hadar breeding facility during the Dominion War. Little industrial or strategic value was placed on the system and it was an agricultural producer prior to the arrival of the Dominion. The population was killed by Jem’Hadar who used them for targets to train new Jem’Hadar troops. The system was only lightly resettled when the Romulans annexed the planet into their empire. Little is known about the condition of the peoples of the planet or why the Romulans found the system to be desirable. M2
• Class – M
• Satellites – 0
• Planetary Gravity – .85
• Planetary Size – 94.4% of Sol
• Land Area – 68%
• Planetary Rotation – 28 hours
• Atmospheric Density – Terrestrial
• General Climate – Warm Temperate
• Mineral Content – Trace amount industrial crystals, otherwise mineral/metal poor.
• Population – 1,230,000
Sonebr – 5 terrestrials, 1 belt, 3 gas giants, 5 ice cores arranged from the star T, T, T(M), B, T(M), G, I, I, G, I, G, I.
Sonebr III – The small size, tropical temperatures, high ocean percentage, and heavy atmosphere make for remarkably strong, constant hurricanes raging over the surface of the planet at all times. Think planet of perfect storms. The oceans teem with life, where it stays, shunning the pounding on land.
• Class – M
• Satellites – 0
• Planetary Gravity – 1.47
• Planetary Size – 67.1% of Sol
• Land Area – 34%
• Planetary Rotation – 23 hours
• Atmospheric Density – Thick, 75 atmospheres at sea level
• General Climate – Tropical
• Mineral Content – No industrial value.
• Population – 0
Sonebr IV – Mining colony and minor dilithium supplier. Common ores are abundant and easily mined, contributing to the planets gravity despite its size. While there is little natural life above a microbial level on the planet, there are substantial dilithium deposits here as well. Due to the presence of the valuable crystal, the Cardassians kept a large garrison of troops on Sonebr IV. The Klingons laid siege to the planet and essentially starved the garrison out during their take-over following the Dominion war. Of almost 50,000 Cardassian troops stationed on the planet, less than 5,000 remain alive, and those that do are used in the mines as labor.
• Class – M
• Satellites – 1
• Planetary Gravity – 1.08
• Planetary Size – 64.8% of Sol
• Land Area – 74%
• Planetary Rotation – 20 hours
• Atmospheric Density – Thin, breathing gear required
• General Climate – Arctic
• Mineral Content – Common metals, abundant dilithium.
• Population – 230,000 civilian, 64,000 troops.
Taggrut – Orbiting a red supergiant are 8 Terrestrial planets, 3 belts, 8 gas giants, 8 ice cores occupy this solar system which is one of the largest (in volume) in Cardassian space at 2.3 times the volume of the Sol solar system. Arranged from the star: T, T, B, T, T, T, B, T(M), G, T, G, B, G, I, I, I, I, I, I, I, I.
Taggrut VIII – Mining colony, abandoned during the Dominion war and recently resettled. Solid ore veins and newly found gemstone deposits have made this mining operation commercially viable. Dilithium producer, one of 3 remaining in the hands of the Cardassians, targeted by the Klingons.
• Class – M
• Satellites – 3
• Planetary Gravity – 1.51
• Planetary Size – 48.5% of Sol
• Land Area – 93.4%
• Planetary Rotation – 29 hours
• Atmospheric Density – Terrestrial
• General Climate – Cool Temperate, nearly arctic
• Mineral Content – Mine-able normal metals and gemstones, sporadic dilithium deposits, extreme density of heavy metals (low grade) making deep sensor scans difficult and unreliable and transporting underground impossible. Dilithium is extracted on an opportunity basis as deposits are uncovered in the normal course of metals mining.
• Population – 44,000, 60,000 troops.
Klingons to the left, Romulans to the (top) right, and Cardassians all around. What to do, what to do?

Starfleet Intelligence Supplemental

Update: Cardassian Theater, Peacekeeping Group Detail

Cpt Harkness wants TF21 to fly together on the trip there, leaving when all repairs and upgrades are complete. Warp 6 are fine, W7 is sustainable but damaging, W8 is very damaging and possibly catastrophic, W9+ for that distance death for your ships. She sets Warp 7 for your fleet. An engineering roll for week one and one a day after that to keep the engines running well.

Cardassia > Adarak 26 LY, W6 24.19 days, W7 14.47 days, W8 9.27 days, W9 6.26 days, W9.95 4.48 Days

Adarak > Atbar 18 LY, W6 16.75 days, W7 10.2 days, W8 6.42 days, W9 4.34 days, W9.95 3.10 Days

Even without the warp speed restrictions space is big and something the size of the Cardassian territory will take some time to get across.

What happened:

During refit and repair Dr. “Wash” Shaw, Chief Science Officer (CSO) or the USS Endurance and a terribly big deal decided that this would be a great time to do some team building and meet and greet between the science departments of TF21. She proposed a scientific symposium between the science departments of the three ships, which was enthusiastically endorsed by the CSO of the McKinley just before he promptly left on shore leave (what with being Bajoran, and therefore no fun at parties, and home just being right there through the STWC and all), though the science department of the Claymore adopted their usual, grumpy, “Let them eat static” policy. This attitude rapidly changed (slightly) when Captain Harkness, THE FREAKIN’ TASK FORCE COMMANDER HERSELF wholeheartedly endorsed and joined the symposium and strongly (ordered) encouraged the Claymore’s science staff to get with the program. Many interesting and brilliant presentations were given by the science staffs of both the Endurance and McKinley, along with, “How to make electricity with a potato”, “Model Volcano”, “What makes popcorn pop”, and “How to remove gum from hair” (the presenter was bolian) all given via comms. The party afterwards was quite the drunken affair featuring many songs from the collection of and led by Dr. Shaw, and drinks with dancing and drinking and singing and dancing and drinking and school fight songs and drinking all led by Captain Harkness, along with some young Ensign who was also led by Captain Harkness, out the door, not to be seen again for 2 days. Most theories are the she ate him.

Eventually, the ships were repaired and upgraded and the diligent engineering crew of the Endurance had repaired every blemish on her hull, leaving her looking as shiny and new as she was likely to ever get. As Captain Harkness ordered, Task Force 21 got underway as a unit heading out of system at warp 2, then kicking up to warp 7. On the second day of the 2 week trip to Atbar Captain Gamble received a series of messages, the first from a Federation Marshall named Hearns. Marshall Hearns, it seems, was asking after Lt. (Dr.) Shaw for “questioning” in relation to events concerning REDACTED, CLASSIFIED, NEED TO KNOW AND YOU DON’T, etc (they wouldn’t tell him). Not long (a matter of minutes) after that Captain Gamble received another call, this time from a security detail from the Andorian Space Navy regarding improper requests and attempted unauthorized acquisition of Andorian government property and were armed with a warrant to detain Lt. Cmdr Shran questioning and probable indictment. Finally, a security detail from Utopia Planitia arrived on Cardassia looking for Commander Zaran, found the Endurance had left for Atbar and contacted Captain Gamble just another few minutes later and demanding he turn the ship around and bring Zaran to them, or at least stop long enough for them to catch up to take her into custody, again, for questioning. The Captain declined and they were not happy. The Captain had a conversation with Captain Harkness regarding the situation, who basically didn’t seem to care. She was of the opinion that her ships and their crews were set and functioning reasonably well and she was not about to let that situation get messed up over what couldn’t possibly be that big a deal if it was just ‘questioning’ they were wanted for (and you should see what we got on the people on the Claymore!). She then asked Cpt. Gamble what he thought of Fleet Captain Flanagan when he met her, and he admitted that he hadn’t gotten to form much of an opinion based on the situation of that meeting, but her adjutant was certainly loud. Harkness told Gamble, “What you don’t realize about Flanagan is that she is extremely loyal to her people. Regardless of what she may think of the people under her, she will throw down with anyone to take care of her own. I’ll refer these issues up to her and you’ll most likely not hear about them again.” Some unnamed male Ensign was glimpsed at the edge of the viewscreen getting dressed during the conversation, though Gamble had the good sense not to see it at all, under any circumstances, bring on your damned Vulcan mind probe.

Cpt Gamble and Lt Shaw had a moment to sit down and discuss events of the past, a long overdue conversation that went to dark places in Wash’s (Dr. Shaw) past that they will recount for you in their private logs as none of us was there to actually hear it.

Captain Harkness orders TF21 to battle drills during the trip out to Atbar, practicing various formations and tactics and laying in a basic foundation of Fleet operations for the crews of these ships. All characters under 4o Fleet Operations gain 10 points in the skill, even if it is at o. If 10 points takes you over 40, then stop at 40 or consult with the GM (bringing him food will help your case).

Session 6: Arriving at Cardassia
Back to spacedock for repairs and more

Things that need to happen this session:
Captain needs to get Affidavits from the Crew and officers involved (perhaps delegated).
1st officer needs to assign (inflict) Jr Officer duties and see to it they are carried out. Done

When last we left our intrepid heroes (and their bleeding ship) they were in the middle of a fight with 3, then 2 True Way Cardassian vessels. Then the USS Claymore showed up….

What happened….

As usual, the appearance of the Claymore was, at best, a mixed blessing. The Endurance faced 2 remaining True Way (Cardassian rebels) Galors, having already dispatched one at the end of last session. The superior reflexes, training, and overall systems of the Endurance, as well as the Captain’s finely honed tactical acumen, gave it the advantage, allowing it to maneuver, dump plasma onto the path of the ship next to them (which it drove through), and dispatch with little damage (ok, none) in return. The far vessel was unable to acquire a target lock on the Endurance and could not get within firing range either. Luckily, the Claymore had charged its photon banks, raised it’s forward shield only, and put everything else into movement allowing it to close the distance (at 23 hexes a turn) and render the remaining Cardassian’s range and target lock difficulties a non-issue due to excessive explosion of their ship. The combat was resolved with 16% casualties aboard the Endurance and 3 dead.

After initiating a friendly (not at all) jib (taunt) at the Endurance, the Claymore warped away towards some unknown point and leaving the Endurance to proceed to Cardassia. After a quick word with Captain Harkness they were given permission and encouragement to travel at maximum in-system warp speed (warp 2).

Upon arrival the Endurance was immediately stuffed into a repair hanger and various space-suited individuals began climbing all over her, attaching things, tearing things away, all in the name of repairs. Captain Harkness arrived by shuttlecraft after doing a flyby to ascertain the condition of the ship, greeted the Captain and miscellaneous officers, remounted her shuttle (as captains often do) and left for parts unknown (the USS McKinley).

The Captain left the ship by shuttle to meet with Fleet Captain Flanagan, commander of Peace Keeping Group 5, to which Task Force 21 belonged (and also to have a look at the ship’s damage), and was escorted into her office upon arrival. Captain Seran or the Claymore was already present and standing at attention. Cleverly sussing out the situation, and opting to not go for the sneak attack, Captain Gamble also came to attention beside Captain Seran. A captain Mattox introduced himself as Fleet Captain Flanagan’s adjutant, then proceeded to tear into both captains for being over the legal limit of shenanigans. He mentions Utopia Planitia, failing to cooperate during combat operations, the Endurance being late, and the Claymore for showboating and breaching STWC protocol. Following their ‘Mattox-ing’, Fleet Captain (basically a Commodore) Flanagan deigned to speak, explaining, “Since there is time the equipment is on hand, and TF21 is assembling here, there have been some ship upgrades left behind by galaxy exploration types who got orders and didn’t have a chance to get them installed. Lucky you. Better to get them on a ship and used than have them gathering dust in our warehouses until some enterprising Cardie or Ferengi gets their hands on them. Take advantage of it while you can. Dismissed.” She seemed like a nice lady. (Ahem.)

Following the meeting with FCpt Flanagan, the command staffs (Captains, 1st Officers, and 2nd Officers) gathered aboard the USS McKinley, flagship of TF21 and Commanded by Cpt Sarah Harkness, also commander of TF21. In attendance:

Task Force 21 (TF21) Commander: Captain Sarah Harkness Flagship: USS McKinley
SHIP: USS McKinley USS Claymore USS Endurance
Commander: Captain Sarah Harkness Captain Seran Harkool Captain William Gamble
1st Officer: Commander Gurta Swin} Commander Yari Kim Commander Trinity Zaran
2nd Officer: Lt Cmdr Hamoirc Kresila Lt Cmdr Weirie Pelar Lt Cmdr Thelin Shran

The group stood at attention upon her entry and she left them there for the duration of the following speech: (Her tone isn’t kind; she’s upset with her situation and makes sure everyone knows it. While the briefing is for all in the room, she addresses the Captains only, knowing the junior officers are listening.) She began:

“Welcome to Task Force 21, the worst Task Force in the fleet. [pause] At least that’s what I was just told by Fleet Captain Flanagan. The good news is that expectations of us are low, and we have nowhere to go but up.” She shows the Operations map of the section of the outer asteroid belt in the Cardassian system the mission was to take place in, “Because all our ships didn’t arrive on time, the combined available Federation and Cardassian fleets had a hole in the sensor net exactly 2 cruisers wide. The firepower of the 3 federation cruisers, short by 2, was to give heft to the cardassian’s lightweight fleet of 16 cutters. This gap in sensors and lack of firepower allowed the True Way to escape, and that’s all on us. Now, it’s optimistic to think that we would have captured or destroyed all of them under any circumstances, however, we would have disabled or destroyed at least SOME of them! As it is, they ALL got away and we inflicted only minor damage, if any. That’s the reason you were met at the border by True Way forces. It was a retaliation from them for operation Candid, and it should have never been able to happen because they should be captured or destroyed, or at least have some bumps and bruises.

“We had the True way ships bottled up in the Cardassia system with only one path out, straight at us, and an op to engage them, Operation Candid, was held up because of lack of forces to effectively engage them due to ships being quietly pulled from here to Romulan space. Our Peacekeeping Group’s job was to keep them bottled up, and our Task Force was to hold the bottleneck. Unfortunately, your deployment timetable was missed, the ships that were stationed here had their orders and left, and the bottleneck escape route that was left open was not sufficiently blocked by TF21 and attachments. The True Way forces fought out of the trap and have disappeared. The Cardassians are upset, a carefully planned Operation was blown, the Fleet Captain looks bad, and TF21 looks worse.

“Now then, I’ve just read the after action reports of the Claymore and the Endurance from the ambush you both took part in. First, regarding your combat situation, nicely done, especially you Captain Gamble. Your crew compensated well for the software glitch in your tactical systems and being alert to potential trickery on the part of the enemy.

“Captain Seran, while you did well also, first taking out that True Way Keldan and then joining the Endurance on the hunch that they may be running into the same type of situation. However, you were wrong to leave the Endurance to pursue the True Way vessel when she was so wounded and with additional potential enemies in the area. We are a team, we act as a team, and regardless of the situation and personalities I expect you to be professional and work as a team with the ships of this Task Force. Gamble, you were in the wrong to refuse the help of the Claymore, especially in a fluid situation when the threat of other True Way ships in the area was hanging over you – you have to look to the security of your ship and crew at all times and I shouldn’t have to remind you of that. Finally, I’ve had reports from Utopia Planitia and the Starfleet Intelligence STWC detachment regarding both of your ships, as well as a suspected security breach of the USS Mushashi. Whatever is going on between you two captains and your ships is OVER. We have a job to do, and it’s serious. We don’t need showboating, we don’t need backstabbing, we don’t need infighting, and we definitely don’t need your egos! Is that understood?” (Assumed Captain’s acknowledgment) Under normal circumstances you’d both be looking at a serious reprimand, possibly leading to a Courts Martial of one or both of you, and certainly the loss of one of both of your commands.

“Now, I’m having this conversation with you both together and with the command crews of the entire Task Force present so that there is no misunderstanding of what I expect and how this Task Force will operate going forward. As 1st and 2nd officers, you are expected to temper your captain’s actions with good second or third party objectivity. I want to see strong inter-ship cooperation and support going forward. Officers, I strongly dislike having these kinds of conversations, and I trust there’ll be no further need for others like it in the future. Agreed? Good.

“Unfortunately, these are not normal circumstances. Here’s our situation: Star Fleet has entered into an aid and assistance treaty with the Romulans. Let that sink in for a minute. As you know, the Hobus star, in binary with the Romulus home star, was on the edge of supernova. As you likely know, it exploded 2 weeks ago. What’s generally unknown, but is breaking news in the Federation, is that the Klingons used the situation to launch a massive attack. We’re unclear on the force size involved, but what is clear is that the Klingons are playing for keeps. They’re not just trying to grab some territory as they did after the Nemesis episode, they’ve declared war on the Romulans and mean to break them completely.

“As you know, we’ve been helping the Romulans and Remans evacuate their home planets, using all of our assault ships and freighters, and a fair number of civilian transports as well. The Klingons swept in to the Romulas/Remus system, attacking everything that looked like a Romulan target. Some Klingon forces, in spite of our peace treaties, also attacked our relief ships, destroying around 1/3 and damaging another 1/3 of these unarmed Federation vessels in the area. In response, the Federation has called up the reserves, pulled the carrier fleets out of mothballs and is doing minor refit, shaking them down, and mobilizing for what could rapidly become an unstable situation. The Vulcans are pushing hard for a military aid and assistance treaty to help the Romulans fight off the Klingons, and it looks more than likely that the Federation Council will grant it.

“With the current animosity of the Klingons towards the Federation, we may well see the Klingons declare war on us. That means things are going to get hot around here, since we’ve got a large number of Romulans and Klingons in the area, and Cardassians who want them both gone. If you study our operating area”, she points to the TF21 Ops Area map, “you’ll see that we’re in the vise, quite literally. This is going to get worse before it gets better, and that process has already started.

“Star Fleet pulled all the Galaxy Exploration vessels out of this area 2 weeks ago, hoping their absence wouldn’t be noticed until reinforcements could arrive. No such luck. We think there’s a leak in Star Fleet Intelligence that tipped off the True Way, but it’s possible that we could have just run afoul of bad luck. Either way, observe your intelligence reporting directives in your orders package for the time being, regardless of who orders you to report otherwise. If they are putting significant pressure on you, refer them to the Theater Commander, Admiral Koderman, and those are his orders.

“What does this all mean? It means we don’t have the firepower to be everywhere we need to be all the time. If the Klingons mass their forces in the area, we’re insufficient to stop them, spread out as we are. If the Romulans and Klingons engage in hostilities, we’ll be hard pressed to protect everyone else from the spill-over damage. Even worse, if the treaty goes through and the Romulans and Klingons engage, we’ll be expected by the Romulans to throw in on their side, making it much more likely they will go on the offensive. The pirates and smugglers and slavers and black marketers in the area know this too, and it’s going to be even more difficult to do our jobs if we’re having to deal with frying bigger fish."

[A quick flash of something unpleasant crosses her face]

“There’s something else as well. By order of the Federation Council, Star Fleet is cooperating with the Cardassian Government at every level and is to be “responsive to their reasonable requests” whenever possible. What does this mean to you and I? It means that we get to play host to a Cardassian liaison officer stationed on each of our ships.” She pops her comm badge, “Please come in.” 3 Cardassians enter the room. “Gentlemen, these are your liaison officers from the Cardassian Defense Force. Dalin 1st Tier Nedai is stationed on board the USS McKinley, Dalin 1st Tier Mukigo will post on the USS Claymore, and Dalin 1st Tier Tathon will post aboard the USS Endurance. Captains, you and your crews will show these representatives every courtesy and regard them with ambassadorial privilege.

“Please be aware that they have their own objectives to accomplish in addition to their liaison duties. They will from time to time need to communicate, travel to specific systems, host conferences on board your ships, or beam down into a hostile area and will need support to let them accomplish their objectives. This is acceptable to Star Fleet. While you are not at their direct disposal, if they make a formal request of you, you will log it and do your best to accommodate them. If there is a difficulty with what you are asked to do, log it, and follow your directives, using proper courtesy and protocol at all times. If there is a direct conflict with your orders and/or objectives, your orders & objectives take precedence. If necessary, send issues up the chain to me, but I don’t want to hear about every little thing, and I expect you to be able to handle these issues yourself as [she turns and stares at Dalin 1st Tier Nedai as she finished her sentence using a very icy tone] I’m handling mine. Let’s be clear on that. Finally, if you need anything from the Cardassian Defense Force, any Cardassian world, or the Cardassian government, you send that through your liaison.

“Be seated. Any questions?” There were questions. Some were answered. She gave everyone their orders package:

Orders: Proceed to Atbar and enter the TF21 ops area. Patrol Sheva, Keid, Sonebr, and Atbar, respecting the boundaries of both the Klingons and Romulans, and gather detailed sensor data of all 4 (threat oriented scans at Atbar. Do not launch probes into Klingon or Romulan territory nor enter their space without their explicit invitation, even if you are pursuing criminals, true way, or aggressive Klingon or Romulan forces. Atbar is a heavily defended world and your safe harbor if you need to escape and/or evade, and it is also your home base and the command point of TF21, TF23, TF24, and TF25, and should you call for help it will be arriving from this location.

In addition to your main patrol route, which should be varied routinely, visit the Huaco, Mersoh, Sira, and Taggrut systems periodically. Be unpredictable. Use the sensor bouy array, maintain and monitor it, and add to it where you can. We have reason to believe that the core of illegal operations as well as the main supply lines of the True Way, Romulans, and Klingons run through this area of space.

Travel times (at maximum warp):

From System To System Dist. (LY) Time W9.95 Time W6
Atbar Sheva 6 1.32H 5.58D
Atbar Keid 6.75 1.48H 6.28D
Atbar Sonebr 4 52.78M 3.72D
Atbar Taggrut 2 26.39M 1.86D
Atbar Huaco 4 52.78M 3.72D
Sonebr Keid 4 52.78M 3.72D
Huaco Sheva 1.6 21.11M 1.49D
Huaco Keid 2.33 30.74M 2.17D
Huaco Sonebr 2.4 31.67M 2.23D
Huaco Sira 1.25 16.49M 2.17D
Huaco Taggrut 2.66 35.1M 2.48D
Huaco Mersoh 1.8 23.75M 1.67D

Your Mileage May Vary.

It was a long meeting and no coffee was served.

Following the meeting, the Command crew rode with Cpt Gamble back to the ship in his shuttle and he toured the ship’s damage for their viewing displeasure. Once back on board an unknown captain was waiting for Cpt Gamble who was, by now, a little tired and exasperated what with fighting a space battle, losing crew, 2 meetings with commanders that were, to say the least, uncomfortable, and a long discussion with the TF21 command crews where Captain Seran was, shockingly, a pompous ass and his Trill 2nd officer with the Borg eye that locked onto, and stared at, Cmdr Zaran the entire time. Basically, he was ready for a nap.

Cpt Albert Whittaker introduced himself to Gamble and minglers as the commander of C1SEF (Cardassia One Starfleet Engineering Facilities). He was there to get the repairs to the Endurance handled, finish the work that really should have been done in Utopia Planitia on their warp drive, and install a couple of components for them and he was here to discuss this with the captain and engineer. Specifically, new shielding was installed [1/7 ratio, max 60 per shield] and an upgrade to the tactical software systems that will allow a superior lock of up to 3 ships. Their meeting is brief and work starts.

Unfortunately, C1SEF isn’t really equipped, nor does it have the manpower to scrub, repaint, and give necessary cosmetic touches to the ship’s hull, but the chief engineer, Cmdr Tanari, puts his men on it and they get it knocked out. The shields are installed along with the tactical software, the repairs are made, and the engines are giving a warm test to certify the ship for max warp capability of 9.95. After 3 days the ship is ready to begin it’s mission.

During the 3 days of work on the ship, Dalin 1st Tier (D1T) Tathon does his best to make himself, and his retainers, and belongings, and a cask of Amontillado, comfortable in the VIP quarters (2) he and they were assigned and set about his personal mission of being a thorn in the side of the officers and crew of the USS Endurance. There are simply not enough pillows aboard this ship, but at least he finally has a working replicator in his quarters, even if the recipes are either bland or terrible.



Session 5: A funny thing happened on the way to Cardassia....
transwarp and a (not very) well laid trap

As per your orders you are to travel to Cardassia, arriving no less than 4 weeks from the start of your ship refit (or would it just be a ship fitting at this point?) which was 23 days ago. The trip via the Stable TransWarp Conduit system (SWTC system) takes 7 days with current traffic levels. Other travel times will take months of travel.

At the start of today’s fun you currently have 5 days until you are in violation of your orders.

Going into this session, a few standard things you would know that are relevant:

  1. In system, near inhabited worlds you don’t warp. 1/4 impulse is standard speed. At your tonnage, that’s roughly 15 miles per second, just over twice planetary escape velocity, and more power is required to travel faster. The mechanism of the engines is such that they don’t accelerate according to Newtonian physics as they are essentially a gravity drive grabbing and pulling nano-patches of spacetime around the ship to accelerate and decelerate, which is why the ship seems to respond aerodynamically in space rather than by Newtonian laws of physics. more power
  2. In system, away from planets and traveling about, warp 1 is max safe speed and also the standard speed for Starfleet.
  3. In system, unless the Borg are attacking or some other horrendous event is taking place, Warp 2 is emergency speed as there is a LOT of stuff to be avoided here.
  4. In deep space (not in a solar system) the speed limit is warp 5 except for emergencies. Properly fitted ships may travel at warp 6. Your ship is so fitted though it is NOT calibrated and calibrating it en route is something you will be expected to do.
  5. The trip out is an excellent time to familiarize yourself with the Cardassian Theater Intelligence briefing if you haven’t already, and to do so again if you have.

Familiarize yourself and crew with STWC entry and exit procedures before doing it:
Inserting and exiting requires a sensor roll, a helm roll, -20% for each. If either is failed the ship fails to insert and goes to the back of the line and a fail on an exit is an ejection to some random point 1d10 ly away with 1d10 SS damage and d100 crew casualties. Stop for repairs 1 hr per SS, travel to nearest STWC destination to try again. Tuning your ship will take 4 days if all goes well, and with each day of tuning the penalty is reduced 5%. A failure in the STWC will cost you a day of tuning and add 5% to the penalty. I will be working hard to find ways for you and your crew to win including luck rolls, poetry readings, and the morality rap stylings of LtJG Rixx. Be aware that Administrative rolls may help with long lines, priority orders and all.

What happened….
Travel via the STWC (Stable TransWarp Conduit) network shaved some time off their trip turning what is a typical 148 day trip at warp 5 into a 7 day trip:: Sol to STWC 12 hours then a wait of 13 hours (-7 hours with good Admin roll), STWC travel 1 hour, crossing starbase 74 space 24 hours, no delay, STWC travel 1 hour, crossing Draylon space 18 hours, no delay, STWC travel 1 hour, crossing Trill space 12 hours, waiting your turn at Trill 36 hours (-18 hours with good Admin roll), STWC travel 1 hour, crossing Bajor system 24 hours + 2 hour stop at DS9 for Marines, no delay, STWC travel 1 hour, travel from SWTC exit to Cardassia 12 hours.

The crew rejoiced as the Endurance broke Mars orbit and headed for the STWC point to leave the Sol system. On the way, the engines were stabilized a bit, allowing a maximum speed of Warp 6. At the entry point of the STWC one of the officers running the entrance to it (one ship at a time to limit exposure should it fail) was someone Lt. Shran knew briefly from a prior tour in Starfleet Intelligence. This, combined with a healthy bribe of excellent real coffee (plus their priority orders) got them moved up in the line of waiting starships so they only had to wait 6 hours for their turn instead of 13, gaining some of their lost time back.Began crossing Starbase 74 space via wide arc over system to use higher warp speeds and shave another 6 hours off their time. Continuing through Starbase 74 space, Lt. Garcia initiated the start of a 3 day Marksmanship Modern (Phaser) tournament, which many of the crew participated in. The Endurance traveled to Draylon space via STWC near the end of the day. Crossed Dralan space. Phaser tournament continued, traveled to the Trill system via STWC, negotiated 18 hours away, moving halfway up the line. Spotted the USS Claymore 5 ships from the front of the line when they entered the que and made the quick decision to contact them and send their greetings. Oddly, the Claymore’s automatic Quarantine protocol activated as their turn was coming up, though it disengaged after 10 minutes or so (very suspect, that) and they took their turn to enter the STWC. Lot of time sitting in line while Lt Rixx fidgeted. The Endurance got it’s turn to travel the STWC to Bajor at the end of this day. The Phaser tournament wrapped up with MCPO Jacek Skanokovich taking 1st place and Lt. Shran taking second. There was a YOGA session led by Wash as well. Traveled to DS-9 taking half the day, picked up a company of marines (125 units of jarhead) and headed to the Cardassia SWTC arriving in system 6 hours late for their ‘must report by’ date, with 12 hours travel to Cardassia Prime still ahead of them.

After arriving the Endurance checked in with Starfleet Command at Cardassia and got orders to report to Fleet Captain Flanagan. 2 hours into their 12 hour trip they ware hailed by 2 pre-war Galors on an intercept course identifying as Cardassian Defense Force,
Gul Joret Dal of the CDS Rajan and Gul Audnes Toran of the CDS Nestern, who have been ordered to escort the Endurance to Cardassia Prime as a favor to Admiral Florez. This is normal for Cardassians, though a bit out in the boonies, but who knows what circumstances lead to this being the best place to meet up with you. Their credentials checked out.

Of course these are True Way vessels leading the Endurance into a trap. 2 hours after beginning the trip to Cardassia with their new escorts, one third of the way from the STWC exit and at closest approach to badlands the Endurance picks up a distress call from another Galor. Gul Lang of the CDS Velain claims to be under attack by 2 Klingon Vor’cha and Gul Dal demands the Endurance move with them and render aid. Communications with the Ship are spotty but they report that they are basically fine with light damage, claiming the Klingons ran when the relief fleet came within sensor range, but that they have sustained some engine damage and could use support while they effect repairs. Sensors show it is venting charged plasma which is interfering with other sensor scans at this distance. The Endurance joins to help and all 3 move towards the disabled ship, shields up, weapons armed. When all 3 came in range sensors and computer work combined to reveal the ruse just before they will open up on the Endurance. Luckily these are pre-war Galors or the Endurance would be in real trouble.

Still, tuning flaws in the targeting array reared their ugly head and the entire opening folly of all forward weapons on the Endurance missed their target. The two Galors flanking opened on the Endurance, blowing down it’s forward shield and their aft port shield, inflicting serious damage. If not for the valiant efforts of the damage control teams it would have been much worse. After a little maneuvering the Endurance launched it’s full spread of aft torpedoes destroying one of the Galors. The Galor that pretended to be hurt moved within weapons range but was ineffective. Just then, the Claymore appeared , closing on the distant Galor.

To be continued….

Session 4: Warp drive issues, inquiries, Orions, and quarantine
Field testing, shakedown, and Claymore Shennagins

Continuing on the time table, Currently 1 day behind schedule:
You have a full schedule of tasks that may or may not be completed in time and you are already 1 day behind schedule:

  • Day 10-11: Full warp core power up, rough tune dilithium matrix, EPS test, warp engine power up, rough balancing of engines, begin 36 hour test cycle to create tuning profile, finish starship services equipment installs.

It didn’t want to power up. Tried, failed, repaired. Lather Rinse repeat. 4 tries to finally succeed. Even then, it was shaky. Eventually got the 36 hour engine tuning cycle started. Lost a day here.

  • Day 12-13: Board essential crew and officers, tow from stardock to Phoebes testing range for full warp power up and fine tuning, warp core dilithium matrix fine tuning, full sensor tuning powered from Impulse and Auxiliary only, light weapon testing and calibration, transporter system test.

More Warp issues, weapons testing was fine, but transporters had glitches. Didn’t fall further behind, much.

  • Day 14-17: Warp shakedown runs and continued fine tuning.

Flew around the Sol system trying to work out a serious shimmy at warp 5. Got it down to a low vibration by the end. Still not good.

  • Day 18: Full shielding test, full weapons test, full sensor test, deflector test, red alert test.

Shield testing had issues as well, this ship is fighting the crew every step of the way it seems. Weapons test went fine, sensor test went fine, deflector test and red alert test successful. No time lost.

  • Day 19: Full crew boarding and ship systems fine tuning back at Utopia Planitia.

Crew moved in, brought their crap, and no one failed to report.

  • Day 20: Continued fine tuning and repairs, take on armament, take on shuttle compliment, take on marine landing craft (x2 40 man ship to ground transport vessels), marines board, final preparations for departure.

Captain Yu has sends a formal summons to Captain Gamble through channels and the office of the Judge Advocate General’s office basically saying, “Please report to my office at 09:00 hours tomorrow.”

Upon arrival Yu informs Captain Gamble the USS Claymore left the system the day before, on time. Before leaving, Captain Seran of the Claymore filed a grievance with Captain Yu against the Endurance, it’s crew, and captain for a series of trumped up charges:
1. Captain Gamble waits for 25 minutes in a conference room adjacent to Captain Yu’s work office. Probably catching up on his texting and downloading cat videos.
2. Lieutenant Junior Grade T’Kreef (no image available), female Vulcan with a husky voice, enters the room, doesn’t acknowledge the captain, arranges her stuff on the table, seats herself, activates a recording device and says: “Please state your name, rank, and assignment for the record.” – He does. She is efficient and as worthwhile to talk to as most teapots. She is on her script and doesn’t vary from it.
3. “I will now read the charges brought against you and your ship: 1) That crew members of the USS Endurance did willfully appropriate materials and components assigned to other ships construction for the benefit of the Endurance’s own timetable and construction. 2) That the Officers of the USS Endurance did willfully reroute materials both various and numerous away from the construction yards and through warehouse Echo Alpha Alpha 889208 Bravo as a collection point before choosing specific components out and sending them on to the USS Endurance to be fitted immediately and bypassing various systems, methods, and processes designed to coordinate, track, and and record the deployment and receipt of said materials. 3) That transportation officers assigned delivery of materials, notably warp engines, were harassed, assaulted, and forced at phaser-point to vacate their assigned Slow Tug Boat that they were the lawful skipper of, in particular one Harvy Sosae (pronounced so-say). 4) That the timetable of the critical launch window of the USS Claymore was interrupted by the interference of various officers of the USS Endurance unlawfully entering the USS Claymore for said purposes. 5) That the Captain of the USS Endurance, Captain William Gamble did knowingly authorize or otherwise refuse to curtail each of these incidents and actively engaged Captain Hitaki Yu in order to “run interference” for his crew and their activities in this conspiracy. How do you plead Sir?
4. “You have the right to have an advocate here if you wish Captain. This is simply an exploratory briefing. Do you feel the need to exercise this right at this time?" He declined.
5. She went through the charges 1 by 1 taking his side of the story while being as pointlessly Vulcan as possible. Gamble bristled, in an efficient, proper, Starfleet Captain sort of way.
6. She wraps up: “Very well Captain.” Turns off recorder. “You should be aware that Captain Yu arranged this meeting after Captain Seran requested an investigation into the role the Captain and Crew of the Endurance played in the difficulties experienced by the Claymore, as is his right as a Starfleet Captain. If you should wish to make a similar request, or even prefer charges and have a full investigation launched, that is your right. I would point out captain that neither of you would seem to have time for such proceedings but it is your right should you wish to do so anyway. Therefore, these are your options:
A. You may write up reports and submit evidence. The Claymore will be recalled and the officers of both ships will be retained and transferred to Starbase 1 and a full investigation launched leading to courts martial proceedings for one or both Captains and perhaps various members of their crews. Other officers will be selected and given these ship and command slots.
B. You may, instead, choose to let it go. I am authorized to inform you that a quiet investigation is underway already, your testimony will be added to that, I will ask you to take affidavits from your senior officers and transmit them to me within 1 week, you keep your command and ship slots, and you launch as soon as you can with Captain Yu doing his utmost to accommodate you.
“What do you wish to do?”
Captain Gamble, shockingly, choose option….B.

Upon exiting Captain Yu let Captain Gamble know that there was a situation upon his ship that needed his immediate attention. Gamble phoned home, got the bad news, and went to see what could be done about it. Yu promised to help all he could as Gamble left.

While he was having his fun and exciting deposition the Endurance was enjoying a visit from Starfleet Intelligence. Two properly identified LTC’s, Smith, and also Smith, requested entrance to the ship from the rating on duty after properly identifying themselves and their organization and flashing scary paperwork at the poor fella (who, to his credit, peed not one little bit, as he tells the tale). He escorted them through the ship, to the turbolift, and up to the bridge. They presented themselves from the turbolift and made no effort to stroll onto the bridge. 2nd Officer (also Chief of Security and Chief Tactical Officer – really long signature line on his correspondence) LtCmdr Shran immediately enacted ‘Unwelcomed Hostile Naughty People Nearly On The Bridge Protocol’ and did not offer them either coffee nor entry to the bridge. A flurry of activity ensued as badges were flashed, protocols were inflicted, arrest warrants were flourished, the 1st Officer was alerted, coffee was drunk, feet were dragged, insincerely polite smiles were offered, chests were puffed out, security arrived as not much happened, and a low ranking enlisted rating sneaked away to resume his post outside the ship at the entryway to the gangplank (which is actually a tube between the station and the airlock).

Eventually the 1st and 2nd Officers conferred and determined that they would escort these Smiths (still smiling insincerely) to the galley and would not allow their shoes to soil the freshly laid bridge carpeting. There they would be presented with their quarry – it seems they were here to take the two Orion members of the crew into custody. Their orders checked out as authentic, but were classified, leaving little room for maneuvering for the gallant command staff or the Endurance to thwart their presumed evil intentions. As per “the plan” they were led, by the longest and most circuitous route imaginable (their Starfleet equivalents of Fitbits chirping happily at them as they got plenty of steps that day). They were even taken by sickbay where the CMO insisted on accommodating them with complimentary anti-parasite full body cavity searches and injections, as per many a Starfleet regulation he happened to be versed in.

They (eventually) arrived at the galley, were met by LtJG Daevohse, Assistant Chief Tactical Officer, and Lt Cmdr Josco Tanari, Chief Engineer, who were both escorted, quite respectfully, by Endurance Security folk and presented to the SI Smiths who informed them of their situation took them away without fanfare or handcuffs. LtCmdr Shran placed a call to an old friend from Starfleet Intelligence who was posted here on station.

The Captain arrived back at the ship shortly after their departure, called a hasty staff meeting to discuss how to get the officers back, options to cover them so they could still meet the launch schedule if they couldn’t get them back, what a jackass Captain Seran is (hey, it’s in the log!), etc. Towards the end of the meeting Shran got a call from his SFIntel friend who asked for a quick meeting in a specific bar on station.

With the ship preparing to leave for it’s warp flight certification test, Shran hurried to the meeting, met with his buddy Jones, shared a quick drink, and basically found out that Captain Seran has friends in Starfleet Intelligence who were holding the Orions for questioning on trumped up charges for a period of 21 hours, implying that a favor was being repaid or favors had been exchanged for this. Shran Thanked him, beamed back to the Endurance as it was in final departure preparations, and just before Captain Yu came aboard to administer the warp flight certification test.

  • Day 21: Warp flight certification test, released from Utopia Planitia command, depart.

The Endurance moved smoothly up to and through warp 4 and shimmied it’s way to warp 5. Captain Yu hid his anxiety well, having been on more than a few of these rides. Eventually the trip came to an end back at Mars, the warp drive was certified, and Captain Yu had a (very) brief commissioning ceremony for the USS Endurance on the bridge. As the ship approached the station for docking the quarantine protocols were activated, locking down the ship, putting it at station keeping, and preventing anyone from entering or leaving the ship.

Thinking ahead to the traditions of the ship and events of the day, the Chief Of The Boat, aka Crew Chief Skanokovich, had procured and set aside, in a quite secure area, a beverage in quantities sufficient for a ship’s crew level celebration of the commissioning of the USS Endurance. With nothing better to do, the party got started. There were toasts, there was dancing (though no music, at first anyway), there was a vicious rumor of the 1st Officer attempting to drag Lt Garcia away for a private health and welfare inspection. Both were saved by the quick thinking of the Chief Science Officer, LT Mary Washington “Wash” Shaw, PhD., aka “Wash”. Wash had earlier participated in the finer points of an excessively dense health and welfare report and ongoing parasitic sterility action play submitted by her and Cmdr Dr Walon Burress. The results of this report are that the 48 hour quarantine was lifted after only 4 hours (pretty much first thing the next morning by that time). The Orion officers were allowed to be beamed aboard the Endurance, Captain Yu said his adieu and beamed out, and the Endurance was released to embark upon it’s mission.


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