As per your orders you are to travel to Cardassia, arriving no less than 4 weeks from the start of your ship refit (or would it just be a ship fitting at this point?) which was 23 days ago. The trip via the Stable TransWarp Conduit system (SWTC system) takes 7 days with current traffic levels. Other travel times will take months of travel.
At the start of today’s fun you currently have 5 days until you are in violation of your orders.
BEFORE WE START…
Going into this session, a few standard things you would know that are relevant:
- In system, near inhabited worlds you don’t warp. 1/4 impulse is standard speed. At your tonnage, that’s roughly 15 miles per second, just over twice planetary escape velocity, and more power is required to travel faster. The mechanism of the engines is such that they don’t accelerate according to Newtonian physics as they are essentially a gravity drive grabbing and pulling nano-patches of spacetime around the ship to accelerate and decelerate, which is why the ship seems to respond aerodynamically in space rather than by Newtonian laws of physics. more power
- In system, away from planets and traveling about, warp 1 is max safe speed and also the standard speed for Starfleet.
- In system, unless the Borg are attacking or some other horrendous event is taking place, Warp 2 is emergency speed as there is a LOT of stuff to be avoided here.
- In deep space (not in a solar system) the speed limit is warp 5 except for emergencies. Properly fitted ships may travel at warp 6. Your ship is so fitted though it is NOT calibrated and calibrating it en route is something you will be expected to do.
- The trip out is an excellent time to familiarize yourself with the Cardassian Theater Intelligence briefing if you haven’t already, and to do so again if you have.
Familiarize yourself and crew with STWC entry and exit procedures before doing it:
Inserting and exiting requires a sensor roll, a helm roll, -20% for each. If either is failed the ship fails to insert and goes to the back of the line and a fail on an exit is an ejection to some random point 1d10 ly away with 1d10 SS damage and d100 crew casualties. Stop for repairs 1 hr per SS, travel to nearest STWC destination to try again. Tuning your ship will take 4 days if all goes well, and with each day of tuning the penalty is reduced 5%. A failure in the STWC will cost you a day of tuning and add 5% to the penalty. I will be working hard to find ways for you and your crew to win including luck rolls, poetry readings, and the morality rap stylings of LtJG Rixx. Be aware that Administrative rolls may help with long lines, priority orders and all.
Travel via the STWC (Stable TransWarp Conduit) network shaved some time off their trip turning what is a typical 148 day trip at warp 5 into a 7 day trip:: Sol to STWC 12 hours then a wait of 13 hours (-7 hours with good Admin roll), STWC travel 1 hour, crossing starbase 74 space 24 hours, no delay, STWC travel 1 hour, crossing Draylon space 18 hours, no delay, STWC travel 1 hour, crossing Trill space 12 hours, waiting your turn at Trill 36 hours (-18 hours with good Admin roll), STWC travel 1 hour, crossing Bajor system 24 hours + 2 hour stop at DS9 for Marines, no delay, STWC travel 1 hour, travel from SWTC exit to Cardassia 12 hours.
The crew rejoiced as the Endurance broke Mars orbit and headed for the STWC point to leave the Sol system. On the way, the engines were stabilized a bit, allowing a maximum speed of Warp 6. At the entry point of the STWC one of the officers running the entrance to it (one ship at a time to limit exposure should it fail) was someone Lt. Shran knew briefly from a prior tour in Starfleet Intelligence. This, combined with a healthy bribe of excellent real coffee (plus their priority orders) got them moved up in the line of waiting starships so they only had to wait 6 hours for their turn instead of 13, gaining some of their lost time back.Began crossing Starbase 74 space via wide arc over system to use higher warp speeds and shave another 6 hours off their time. Continuing through Starbase 74 space, Lt. Garcia initiated the start of a 3 day Marksmanship Modern (Phaser) tournament, which many of the crew participated in. The Endurance traveled to Draylon space via STWC near the end of the day. Crossed Dralan space. Phaser tournament continued, traveled to the Trill system via STWC, negotiated 18 hours away, moving halfway up the line. Spotted the USS Claymore 5 ships from the front of the line when they entered the que and made the quick decision to contact them and send their greetings. Oddly, the Claymore’s automatic Quarantine protocol activated as their turn was coming up, though it disengaged after 10 minutes or so (very suspect, that) and they took their turn to enter the STWC. Lot of time sitting in line while Lt Rixx fidgeted. The Endurance got it’s turn to travel the STWC to Bajor at the end of this day. The Phaser tournament wrapped up with MCPO Jacek Skanokovich taking 1st place and Lt. Shran taking second. There was a YOGA session led by Wash as well. Traveled to DS-9 taking half the day, picked up a company of marines (125 units of jarhead) and headed to the Cardassia SWTC arriving in system 6 hours late for their ‘must report by’ date, with 12 hours travel to Cardassia Prime still ahead of them.
After arriving the Endurance checked in with Starfleet Command at Cardassia and got orders to report to Fleet Captain Flanagan. 2 hours into their 12 hour trip they ware hailed by 2 pre-war Galors on an intercept course identifying as Cardassian Defense Force,
Gul Joret Dal of the CDS Rajan and Gul Audnes Toran of the CDS Nestern, who have been ordered to escort the Endurance to Cardassia Prime as a favor to Admiral Florez. This is normal for Cardassians, though a bit out in the boonies, but who knows what circumstances lead to this being the best place to meet up with you. Their credentials checked out.
Of course these are True Way vessels leading the Endurance into a trap. 2 hours after beginning the trip to Cardassia with their new escorts, one third of the way from the STWC exit and at closest approach to badlands the Endurance picks up a distress call from another Galor. Gul Lang of the CDS Velain claims to be under attack by 2 Klingon Vor’cha and Gul Dal demands the Endurance move with them and render aid. Communications with the Ship are spotty but they report that they are basically fine with light damage, claiming the Klingons ran when the relief fleet came within sensor range, but that they have sustained some engine damage and could use support while they effect repairs. Sensors show it is venting charged plasma which is interfering with other sensor scans at this distance. The Endurance joins to help and all 3 move towards the disabled ship, shields up, weapons armed. When all 3 came in range sensors and computer work combined to reveal the ruse just before they will open up on the Endurance. Luckily these are pre-war Galors or the Endurance would be in real trouble.
Still, tuning flaws in the targeting array reared their ugly head and the entire opening folly of all forward weapons on the Endurance missed their target. The two Galors flanking opened on the Endurance, blowing down it’s forward shield and their aft port shield, inflicting serious damage. If not for the valiant efforts of the damage control teams it would have been much worse. After a little maneuvering the Endurance launched it’s full spread of aft torpedoes destroying one of the Galors. The Galor that pretended to be hurt moved within weapons range but was ineffective. Just then, the Claymore appeared , closing on the distant Galor.
To be continued….